SciELO - Scientific Electronic Library Online

 
vol.11 issue20Typologies of navigation on digital platforms: the case of students from southern TamaulipasThe State as a smart consumer to carry out public procurement of innovation author indexsubject indexsearch form
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Indicators

Related links

  • Have no similar articlesSimilars in SciELO

Share


PAAKAT: revista de tecnología y sociedad

On-line version ISSN 2007-3607

Abstract

RUIZ SANCHEZ, Joel  and  MOLINA VEGA, Sergio Arturo. The Reassertion of hegemonic masculinity through videogames. PAAKAT: rev. tecnol. soc. [online]. 2021, vol.11, n.20, e547.  Epub Apr 21, 2021. ISSN 2007-3607.  https://doi.org/10.32870/pk.a11n20.547.

The article analyzed the reassertion of hegemonic masculinity that videogames can favor in their videogamers. The study took Gear of War as a reference and its objective was to determine if gender stereotypes are diffused through the characters of this videogame and how this influenced the vision of hegemonic masculinity perceived by the gamers of this saga. For this purpose, a Likert instrument was used, which allowed access to the perception of gamers on key aspects in the reassertion of hegemonic masculinity included in the game, such as violent behavior, the use of offensive language, the importance of physique, among other. From the analysis it was established that, despite the fact that the protagonists are violent, chauvinists and hegemonic men, most of the participants did not perceive these traits as such in the characters. The conscious non-identification of this type of aspects reflects that there is a normalization of hegemonic discourse that favours its invisibility.

Keywords : Masculinity; hegemonic masculinity; male stereotypes; masculinity in video games; standardization; gamers.

        · abstract in Spanish     · text in Spanish     · Spanish ( pdf )