SciELO - Scientific Electronic Library Online

 
vol.12 issue2Gamification in distance education: experiences in a university educational modelDevelopment of audiovisual modules to improve digital skills of higher education students author indexsubject indexsearch form
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Indicators

Related links

  • Have no similar articlesSimilars in SciELO

Share


Apertura (Guadalajara, Jal.)

On-line version ISSN 2007-1094Print version ISSN 1665-6180

Abstract

AGUILAR VERA, Raúl Antonio; BRICENO ARCEO, Érika Eunice; DIAZ MENDOZA, Julio César  and  UCAN PECH, Juan Pablo. Configurable and computable instructional model based on gamification elements: a case study on education in software engineering. Apert. (Guadalaj., Jal.) [online]. 2020, vol.12, n.2, pp.20-35.  Epub Apr 30, 2021. ISSN 2007-1094.  https://doi.org/10.32870/ap.v12n2.1905.

This article describes a configurable and computable instructional model based on gamification elements. The empirical evaluation of the model is also reported using the software engineering area as the scope of application. In the experimental study two treatments were compared: the traditional dynamics of using a paper document for the Performance Test, and the use of a Virtual Learning Environment configured based in the model; the dependent variables considered were time and score. From the statistical analysis it was possible to conclude that the students did not present significant differences in the scores obtained in both treatments; however, the time turned out to be a variable with significant differences.

Keywords : Gamification; education; engineering; software; instructional model.

        · abstract in Spanish     · text in Spanish     · Spanish ( pdf )