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Apertura (Guadalajara, Jal.)

On-line version ISSN 2007-1094Print version ISSN 1665-6180

Abstract

REYES CABRERA, William René  and  QUINONEZ PECH, Sergio Humberto. Gamification in distance education: experiences in a university educational model. Apert. (Guadalaj., Jal.) [online]. 2020, vol.12, n.2, pp.6-19.  Epub Apr 30, 2021. ISSN 2007-1094.  https://doi.org/10.32870/ap.v12n2.1849.

The present article is the result of an investigation to verify if the gamification strategies in a distance learning course at the Universidad Autónoma de Yucatán (UADY) are considered as innovative educational practices, according to the elements of its educational model, and to verify the relevance of these strategies through the students’ perception. The course was developed through an instructional design model using three basic gamification strategies (storytelling, escape room and “PBL”). Students’ reflective journals were used to assess these strategies, as well as their comments in the discussion forums. It was found that the characteristics of UADY’s educational model allow the development of innovative strategies such as gamification and, on the other hand, students reported having experiences such as new ways of learning and developing behaviors such as motivation and teamwork. These findings are consistent with the literature and generate positive perspectives for the development of gamification in distance education at the university level.

Keywords : Distance education; higher education; educational strategy; gamification; educational model.

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