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Computación y Sistemas

Print version ISSN 1405-5546

Abstract

RUDOMIN, Isaac et al. Modelling Crowds in Urban Spaces. Comp. y Sist. [online]. 2017, vol.21, n.1, pp.57-66. ISSN 1405-5546.  http://dx.doi.org/10.13053/cys-21-1-2584.

Large scale crowd simulation and visualization combine computer graphics, artificial intelligence and high performance computing among other areas. Crowd sourced location data is used to compute spatio-temporal people and vehicle flows, while map and geometric data describe specific real places. With all this data, we can visualize both real trajectories and data driven on-line crowd simulation. We have some initial results using vehicle trajectory data.

Keywords : Crowd simulation; urban computing.

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