SciELO - Scientific Electronic Library Online

 
vol.23 issue1Repetitive transcranial magnetic stimulation for the treatment of anxiety disorders: A systematic review of the state-of-the-artEnvironmental enrichment and intellectual disability: Systematic review of neurocognitive effects in children and adolescents author indexsubject indexsearch form
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Indicators

Related links

  • Have no similar articlesSimilars in SciELO

Share


Revista mexicana de neurociencia

On-line version ISSN 2604-6180Print version ISSN 1665-5044

Abstract

LERMA-CASTANO, Piedad R. et al. Virtual reality in gait rehabilitation in children with spastic cerebral palsy. Rev. mex. neurocienc. [online]. 2022, vol.23, n.1, pp.29-33.  Epub Feb 28, 2022. ISSN 2604-6180.  https://doi.org/10.24875/rmn.21000001.

Background:

Virtual reality (VR) is one of the newest and most used methods in rehabilitation processes, reporting favorable effects.

Materials and methods:

To know the effects of VR, in the processes of gait rehabilitation in children with cerebral palsy (CP), research in publications of the past 10 years was carried out, in databases of the area of health, science, and technology: ScienceDirect, Nature, Oxford Journals, Sage Publishing, Sage Knowledge, Springer Link Magazines, Taylor and Francis Journals, EBSCO Host, Health and Wellness, ProQuest, PEDro PubMed, and Cochrane Library. The established search criteria were articles with longitudinal designs, controlled clinical trials, case studies, and systematic reviews with/without meta-analysis, which used VR as an intervention in gait rehabilitation in children with CP.

Results:

A total of 250 articles were found that prove the effectiveness of VR in children with CP.

Conclusions:

VR can be a complementary strategy for gait rehabilitation in this population.

Keywords : Gait; Cerebral palsy; Hemiparesis; Virtual reality.

        · abstract in Spanish     · text in English     · English ( pdf )