<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1405-6666</journal-id>
<journal-title><![CDATA[Revista mexicana de investigación educativa]]></journal-title>
<abbrev-journal-title><![CDATA[RMIE]]></abbrev-journal-title>
<issn>1405-6666</issn>
<publisher>
<publisher-name><![CDATA[Consejo Mexicano de Investigación Educativa A.C.]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1405-66662018000100157</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[El uso de videojuegos serios en el aprendizaje de francés en educación superior]]></article-title>
<article-title xml:lang="en"><![CDATA[The Use of Serious Videogames in Learning French in Higher Education]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Castro Castro]]></surname>
<given-names><![CDATA[Carmen de]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Muñoz González]]></surname>
<given-names><![CDATA[Juan Manuel]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Brazo Millán]]></surname>
<given-names><![CDATA[Ana Isabel]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad de Córdoba Facultad de Ciencias de la Educación Departamento de Traducción e Interpretación]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Spain</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidad de Córdoba Facultad de Ciencias de la Educación Departamento de Educación]]></institution>
<addr-line><![CDATA[Córdoba ]]></addr-line>
<country>Spain</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>03</month>
<year>2018</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>03</month>
<year>2018</year>
</pub-date>
<volume>23</volume>
<numero>76</numero>
<fpage>157</fpage>
<lpage>177</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S1405-66662018000100157&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S1405-66662018000100157&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S1405-66662018000100157&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen: El propósito de esta investigación ha sido, desde un enfoque de enseñanza de la lengua extranjera (francés) basado en tareas, implantar el uso de videojuegos en alumnado de educación superior. En este sentido, cada estudiante debía enfrentarse a las pruebas del serious game Les Eonautes. El análisis lo abordamos desde una metodología cuantitativa, a través del uso de un cuestionario creado ad hoc y conformado por 22 ítems sobre la adecuación del videojuego para la enseñanza del francés. Los resultados obtenidos en esta experiencia muestran una postura de indiferencia hacia el uso del videojuego por parte del alumnado, aunque aquel cuya orientación profesional es la enseñanza, lo valora más positivamente así como sus posibilidades didácticas.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract: The purpose of this research, focused on the task-based teaching of a foreign language (French), has been to implement the use of videogames among students in higher education. In this sense, each student was required to meet the challenges of the serious game, Les Eonautes. The analysis was carried out with quantitative methodology, through the used of an ad hoc questionnaire consisting of 22 items involving the appropriateness of the videogame for teaching French. The results obtained from this experience show a posture of student indifference toward the use of the videogame. Students who are considering a career in teaching, however, evaluate the game and its didactic possibilities in a more positive fashion.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[estrategias de aprendizaje]]></kwd>
<kwd lng="es"><![CDATA[videojuegos]]></kwd>
<kwd lng="es"><![CDATA[idioma extranjero]]></kwd>
<kwd lng="es"><![CDATA[educación superior]]></kwd>
<kwd lng="en"><![CDATA[learning strategies]]></kwd>
<kwd lng="en"><![CDATA[videogames]]></kwd>
<kwd lng="en"><![CDATA[foreign language]]></kwd>
<kwd lng="en"><![CDATA[higher education]]></kwd>
</kwd-group>
</article-meta>
</front><back>
<ref-list>
<ref id="B1">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Barendregt]]></surname>
<given-names><![CDATA[Wolmet]]></given-names>
</name>
<name>
<surname><![CDATA[Bekker]]></surname>
<given-names><![CDATA[Tilde M.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[The influence of the level of free-choice learning activities on the use of an educational computer game]]></article-title>
<source><![CDATA[Computers &amp; Education]]></source>
<year>2011</year>
<numero>56</numero>
<issue>56</issue>
<page-range>80-90</page-range></nlm-citation>
</ref>
<ref id="B2">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Bell]]></surname>
<given-names><![CDATA[Amanda]]></given-names>
</name>
<name>
<surname><![CDATA[Gresalfi]]></surname>
<given-names><![CDATA[Melissa]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Teaching with videogames: How experience impacts classroom integration]]></article-title>
<source><![CDATA[Technology, Knowledge and Learning]]></source>
<year>2017</year>
</nlm-citation>
</ref>
<ref id="B3">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Campos]]></surname>
<given-names><![CDATA[M.S.F.]]></given-names>
</name>
<name>
<surname><![CDATA[De Oliveira]]></surname>
<given-names><![CDATA[K.S.]]></given-names>
</name>
<name>
<surname><![CDATA[Brawerman-Albini]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
</person-group>
<source><![CDATA[The use of video games in the teaching-learning process of English as a Foreign Language]]></source>
<year>2013</year>
<conf-name><![CDATA[ ICBL2013. International Conference on Interactive Computer aided Blended Learning]]></conf-name>
<conf-loc>Florianópolis, Brasil </conf-loc>
</nlm-citation>
</ref>
<ref id="B4">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Cornillie]]></surname>
<given-names><![CDATA[Frederik]]></given-names>
</name>
<name>
<surname><![CDATA[Steven]]></surname>
<given-names><![CDATA[L. Thorne]]></given-names>
</name>
<name>
<surname><![CDATA[Piet]]></surname>
<given-names><![CDATA[Desmet]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Digital games for language learning: challenges and opportunities]]></article-title>
<source><![CDATA[ReCALL]]></source>
<year>2012</year>
<numero>24</numero>
<issue>24</issue>
<page-range>243-56</page-range></nlm-citation>
</ref>
<ref id="B5">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Cuenca]]></surname>
<given-names><![CDATA[Adriana]]></given-names>
</name>
<name>
<surname><![CDATA[Lozano]]></surname>
<given-names><![CDATA[Susana]]></given-names>
</name>
</person-group>
<source><![CDATA[La enseñanza de la investigación. Diálogo entre la teoría y el oficio del investigador en Trabajo Social]]></source>
<year>2016</year>
<publisher-loc><![CDATA[La Plata ]]></publisher-loc>
<publisher-name><![CDATA[Editorial de la Universidad Nacional de La Plata (EDULP)]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B6">
<nlm-citation citation-type="">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Gajo]]></surname>
<given-names><![CDATA[Laurent]]></given-names>
</name>
</person-group>
<source><![CDATA[&#8220;L&#8217;évolution des apprentissages&#8221;, RTS Découverte]]></source>
<year>2014</year>
</nlm-citation>
</ref>
<ref id="B7">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Gómez]]></surname>
<given-names><![CDATA[María Clara]]></given-names>
</name>
</person-group>
<source><![CDATA[Serious games as a teaching strategy for software projects risk management]]></source>
<year>2016</year>
<conf-name><![CDATA[ 11IEEE Colombian Computing Conference]]></conf-name>
<conf-loc>Popayan, Colombia </conf-loc>
</nlm-citation>
</ref>
<ref id="B8">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Lorenzo-Seva]]></surname>
<given-names><![CDATA[Urbano]]></given-names>
</name>
<name>
<surname><![CDATA[Van Ginkel]]></surname>
<given-names><![CDATA[Joost]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Multiple imputation of missing values in exploratory factor analysis of multidimensional scales: estimating latent trait scores]]></article-title>
<source><![CDATA[Anales de Psicología]]></source>
<year>2016</year>
<volume>32</volume>
<numero>2</numero>
<issue>2</issue>
<page-range>596-608</page-range></nlm-citation>
</ref>
<ref id="B9">
<nlm-citation citation-type="book">
<collab>MCER</collab>
<source><![CDATA[Marco Común Europeo de Referencia para las Lenguas: aprendizaje, enseñanza, evaluación]]></source>
<year>2002</year>
<publisher-loc><![CDATA[Madrid ]]></publisher-loc>
<publisher-name><![CDATA[Ministerio de Educación, Cultura y Deporte]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B10">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Marín]]></surname>
<given-names><![CDATA[Verónica]]></given-names>
</name>
</person-group>
<source><![CDATA[Los videojuegos y los juegos digitales como materiales educativos]]></source>
<year>2013</year>
<publisher-loc><![CDATA[Madrid ]]></publisher-loc>
<publisher-name><![CDATA[Síntesis]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B11">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Marín]]></surname>
<given-names><![CDATA[Verónica]]></given-names>
</name>
<name>
<surname><![CDATA[Maldonado]]></surname>
<given-names><![CDATA[Guadalupe]]></given-names>
</name>
<name>
<surname><![CDATA[López]]></surname>
<given-names><![CDATA[Magdalena]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[¿Puede entrar la gamificación en las aulas de primaria?]]></article-title>
<source><![CDATA[Digital Education Review]]></source>
<year>2015</year>
<numero>27</numero>
<issue>27</issue>
<page-range>55-68</page-range></nlm-citation>
</ref>
<ref id="B12">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Mateo]]></surname>
<given-names><![CDATA[Juan]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[La investigación ex post-facto]]></article-title>
<person-group person-group-type="editor">
<name>
<surname><![CDATA[Bisquerra]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
</person-group>
<source><![CDATA[Metodología de investigación educativa]]></source>
<year>2012</year>
<page-range>195-229</page-range><publisher-loc><![CDATA[Madrid ]]></publisher-loc>
<publisher-name><![CDATA[La Muralla]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B13">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Merino-Soto]]></surname>
<given-names><![CDATA[César]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Diferencias entre coeficientes alfa de Cronbach, con muestras y partes pequeñas: Un programa VB]]></article-title>
<source><![CDATA[Anales de Psicología]]></source>
<year>2016</year>
<volume>2</volume>
</nlm-citation>
</ref>
<ref id="B14">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Pardo]]></surname>
<given-names><![CDATA[Antonio]]></given-names>
</name>
<name>
<surname><![CDATA[Ruiz]]></surname>
<given-names><![CDATA[Miguel]]></given-names>
</name>
</person-group>
<source><![CDATA[SPSS 11. Guía para el análisis de datos]]></source>
<year>2002</year>
<publisher-loc><![CDATA[Madrid ]]></publisher-loc>
<publisher-name><![CDATA[McGraw-Hill]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B15">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Pérez]]></surname>
<given-names><![CDATA[Ramón]]></given-names>
</name>
<name>
<surname><![CDATA[García]]></surname>
<given-names><![CDATA[José Luis]]></given-names>
</name>
<name>
<surname><![CDATA[Gil]]></surname>
<given-names><![CDATA[José Antonio]]></given-names>
</name>
<name>
<surname><![CDATA[Galán]]></surname>
<given-names><![CDATA[Arturo]]></given-names>
</name>
</person-group>
<source><![CDATA[Estadística aplicada a la Educación]]></source>
<year>2009</year>
<publisher-loc><![CDATA[Madrid ]]></publisher-loc>
<publisher-name><![CDATA[Pearson Prentice Hall]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B16">
<nlm-citation citation-type="">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Puren]]></surname>
<given-names><![CDATA[Christian]]></given-names>
</name>
</person-group>
<source><![CDATA[La didactique des langues-cultures face aux innovations technologiques: des comptes rendus d&#8217;expérimentation aux recherches sur les usages ordinaires des innovations]]></source>
<year>2016</year>
</nlm-citation>
</ref>
<ref id="B17">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Ramírez]]></surname>
<given-names><![CDATA[María Soledad]]></given-names>
</name>
<name>
<surname><![CDATA[Celaya]]></surname>
<given-names><![CDATA[Rosario]]></given-names>
</name>
<name>
<surname><![CDATA[Lozano]]></surname>
<given-names><![CDATA[Fernando]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Apropiación tecnológica en profesores que incorporan recursos educativos abiertos en educación media superior]]></article-title>
<source><![CDATA[Revista Mexicana de Investigación Educativa]]></source>
<year>2010</year>
<volume>15</volume>
<numero>45</numero>
<issue>45</issue>
<page-range>487-513</page-range></nlm-citation>
</ref>
<ref id="B18">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Sampedro]]></surname>
<given-names><![CDATA[Begoña]]></given-names>
</name>
<name>
<surname><![CDATA[Mcmullin]]></surname>
<given-names><![CDATA[Karen J.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Videojuegos para la inclusión educativa]]></article-title>
<source><![CDATA[Digital Education Review]]></source>
<year>2015</year>
<numero>27</numero>
<issue>27</issue>
<page-range>122-37</page-range></nlm-citation>
</ref>
<ref id="B19">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Schmoll]]></surname>
<given-names><![CDATA[Laurence]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Usages éducatifs des jeux en ligne. L&#8217;exemple de l&#8217;apprentissage des langues]]></article-title>
<source><![CDATA[Revue des Sciences Sociales]]></source>
<year>2011</year>
<numero>45</numero>
<issue>45</issue>
<page-range>148-57</page-range></nlm-citation>
</ref>
<ref id="B20">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Purushotma]]></surname>
<given-names><![CDATA[Ravi]]></given-names>
</name>
<name>
<surname><![CDATA[Thorne]]></surname>
<given-names><![CDATA[Steven]]></given-names>
</name>
<name>
<surname><![CDATA[Wheatley]]></surname>
<given-names><![CDATA[Julian]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[10 key principles for designing video games for foreign language learning]]></article-title>
<source><![CDATA[Lingualgames]]></source>
<year>2009</year>
</nlm-citation>
</ref>
<ref id="B21">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Sykes]]></surname>
<given-names><![CDATA[Julie]]></given-names>
</name>
<name>
<surname><![CDATA[Reinhardt]]></surname>
<given-names><![CDATA[Jonathan]]></given-names>
</name>
</person-group>
<source><![CDATA[Language at Play: Digital games in second and foreign language teaching and learning]]></source>
<year>2013</year>
<publisher-loc><![CDATA[Nueva York ]]></publisher-loc>
<publisher-name><![CDATA[Pearson]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B22">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Thorne]]></surname>
<given-names><![CDATA[Steven L.]]></given-names>
</name>
<name>
<surname><![CDATA[Fischer]]></surname>
<given-names><![CDATA[Ingrid]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Online gaming as sociable media: Le jeu en ligne, une forme de réseau social]]></article-title>
<source><![CDATA[Alsi]]></source>
<year>2012</year>
<volume>15</volume>
<numero>1</numero>
<issue>1</issue>
</nlm-citation>
</ref>
<ref id="B23">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Wastiau]]></surname>
<given-names><![CDATA[Patricia]]></given-names>
</name>
<name>
<surname><![CDATA[Kearney]]></surname>
<given-names><![CDATA[Caroline]]></given-names>
</name>
<name>
<surname><![CDATA[Van den Berghe]]></surname>
<given-names><![CDATA[Wouter]]></given-names>
</name>
</person-group>
<source><![CDATA[Games in School. How are digital games used in schools?]]></source>
<year>2009</year>
<publisher-loc><![CDATA[Bruselas ]]></publisher-loc>
<publisher-name><![CDATA[European Schoolnet EUN Partnership AISBL]]></publisher-name>
</nlm-citation>
</ref>
</ref-list>
</back>
</article>
