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The Anáhuac journal

versión On-line ISSN 2683-2690versión impresa ISSN 1405-8448

Resumen

VILLAMAR SANCHEZ, Guillermo Alberto; GONZALEZ ARNEDO, Esther; SUMBA NACIPUCHA, Nicolás  y  CUEVA ESTRADA, Jorge. Video Game Streaming as a Generator of Employment and New Professional Opportunities. The Anáhuac j. [online]. 2024, vol.24, n.2, 2487.  Epub 26-Nov-2024. ISSN 2683-2690.  https://doi.org/10.36105/theanahuacjour.2024v24n2.2487.

This article aims to structure an overview of video game streaming as a generator of employment and new professional careers in Ecuador. In the methodology, a non-experimental design of descriptive and correlational scope was proposed, using a mixed approach, with the Delphi method in the qualitative component. At the same time, surveys were executed to solve the quantitative component. In this sense, it was possible to observe a greater participation of Generation Z and Millennials in this type of activity, which in turn reflects the interest in being part of video game streaming. In contrast, others are already users and have perceived a contribution or economic benefit for playing or creating content. In addition, the male gender is highlighted as the main participant in these platforms. It was concluded that there is a relationship between people who dedicate hours to video games and the desire to obtain economic income through this business model, and there is also a tendency for gamers to become professionals in digital marketing and audiovisual and multimedia production careers.

Palabras llave : streaming; work activities; job creation; professionalization; video games.

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