SciELO - Scientific Electronic Library Online

 
vol.12 número2Gamificación en la educación a distancia: experiencias en un modelo educativo universitarioElaboración de módulos audiovisuales para mejorar las habilidades digitales de estudiantes universitarios índice de autoresíndice de materiabúsqueda de artículos
Home Pagelista alfabética de revistas  

Servicios Personalizados

Revista

Articulo

Indicadores

Links relacionados

  • No hay artículos similaresSimilares en SciELO

Compartir


Apertura (Guadalajara, Jal.)

versión On-line ISSN 2007-1094versión impresa ISSN 1665-6180

Resumen

AGUILAR VERA, Raúl Antonio; BRICENO ARCEO, Érika Eunice; DIAZ MENDOZA, Julio César  y  UCAN PECH, Juan Pablo. Configurable and computable instructional model based on gamification elements: a case study on education in software engineering. Apert. (Guadalaj., Jal.) [online]. 2020, vol.12, n.2, pp.20-35.  Epub 30-Abr-2021. ISSN 2007-1094.  https://doi.org/10.32870/ap.v12n2.1905.

This article describes a configurable and computable instructional model based on gamification elements. The empirical evaluation of the model is also reported using the software engineering area as the scope of application. In the experimental study two treatments were compared: the traditional dynamics of using a paper document for the Performance Test, and the use of a Virtual Learning Environment configured based in the model; the dependent variables considered were time and score. From the statistical analysis it was possible to conclude that the students did not present significant differences in the scores obtained in both treatments; however, the time turned out to be a variable with significant differences.

Palabras llave : Gamification; education; engineering; software; instructional model.

        · resumen en Español     · texto en Español     · Español ( pdf )