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Revista latinoamericana de investigación en matemática educativa
versión On-line ISSN 2007-6819versión impresa ISSN 1665-2436
Resumen
MOURA, Juliana Santana; BARBOSA, Jonei Cerqueira y ALVES, Lynn Rosalina Gama. Producing digital narratives in open-world games: weaving humans and non-humans into building exercises. Relime [online]. 2024, vol.27, n.3, pp.275-302. Epub 05-Dic-2025. ISSN 2007-6819. https://doi.org/10.12802/relime.24.2731.
This article focuses on the production of Digital Mathematical Narratives in the open world Minecraft. They were produced by fifth-grade children in Minecraft game sessions during a university extension workshop for playful and creative learning of Mathematics. This work aims to identify which Digital Mathematical Narratives emerge from the association of children with the Minecraft environment. The concepts of Digital Narratives, Mathematical Narratives, sociotechnical network, agency and actants are articulated as a theoretical framework. We follow the theoretical and methodological path proposed by Actor-Network Theory, associated with the Cartography technique. The results indicate that the narratives that emerged from this productive flow are the result of the sociotechnical network performed by children and Minecraft; when children associate with Minecraft and its elements to build and solve tasks and problems that involve mathematical knowledge and content, they produce Digital Mathematical Narratives, named in this work as Digimatic Narratives, Digimatic Narratives are the result of a composite authorship performed by children, Minecraft, mathematical knowledge and other human and non-human actors that produce the network.
Palabras llave : Minecraft; Digital narratives; Mathematical Narratives; Digimatic Narratives; Actor-Network Theory.












