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Revista electrónica de investigación educativa

versión On-line ISSN 1607-4041

Resumen

AMAYA-OLARTE, Nathaly; TORRES-BARRETO, Martha Liliana  y  PLATA-GOMEZ, Karen Rocío. Analysis of a Digital Game-Based Learning Experience. REDIE [online]. 2024, vol.26, e08.  Epub 02-Sep-2024. ISSN 1607-4041.  https://doi.org/10.24320/redie.2024.26.e08.5031.

As interest grows in new teaching and learning alternatives, digital game-based options are emerging. This research provides empirical evidence of high school students’ perceptions of their intention to use educational video games, by testing a model including variables from the unified theory of acceptance and use of technology 2 and game elements. The data were collected from an online questionnaire administered to a sample of 407 Colombian high school students between 14 and 18 years of age. Partial least squares structural equation modeling was employed. The results identified factors that have a positive influence on intention to continue playing and perceived enjoyment, which may help achieve success in similar experiences in the future.

Palabras llave : educational games; ICT; education; statistical analysis; high school.

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