<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1607-4041</journal-id>
<journal-title><![CDATA[Revista electrónica de investigación educativa]]></journal-title>
<abbrev-journal-title><![CDATA[REDIE]]></abbrev-journal-title>
<issn>1607-4041</issn>
<publisher>
<publisher-name><![CDATA[Universidad Autónoma de Baja California, Instituto de Investigación y Desarrollo Educativo]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1607-40412018000300115</article-id>
<article-id pub-id-type="doi">10.24320/redie.2018.20.3.1636</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Reconocimiento afectivo y gamificación aplicados al aprendizaje de Lógica algorítmica y programación]]></article-title>
<article-title xml:lang="en"><![CDATA[Affective Recognition and Gamification Applied to Learning Algorithmic Logic and Programming]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Zatarain Cabada]]></surname>
<given-names><![CDATA[Ramón]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Instituto Tecnológico de Culiacán  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Mexico</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>09</month>
<year>2018</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>09</month>
<year>2018</year>
</pub-date>
<volume>20</volume>
<numero>3</numero>
<fpage>115</fpage>
<lpage>125</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S1607-40412018000300115&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S1607-40412018000300115&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S1607-40412018000300115&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen: En este trabajo se presenta un ambiente de aprendizaje que usa técnicas de reconocimiento afectivo con gamificación, dirigido a la enseñanza de Lógica algorítmica y programación. Dicho ambiente fue evaluado y contrastado con estudiantes de Ingeniería. El método consistió en evaluar el aprendizaje de la Lógica algorítmica usando técnicas tradicionales contra aprendizaje con reconocimiento automático de emociones y manejo motivacional usando gamificación. Se realizaron pruebas y se aplicaron encuestas a 42 estudiantes, quienes fueron divididos en dos grupos y se utilizaron dos configuraciones distintas del sistema para evaluar las técnicas de gamificación implementadas. Los resultados demostraron que el aprendizaje del estudiante es estadísticamente mejor si se toma en cuenta el estado afectivo del estudiante y si éste es motivado por medio de la gamificación.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract: This paper presents a learning environment that uses affective recognition techniques and gamification to teach algorithmic logic and programming. This environment was evaluated and contrasted with engineering students. The method consisted in assessing student learning of algorithmic logic using traditional techniques compared to learning with automatic recognition of emotions and motivational management using gamification. Tests and surveys were conducted with 42 students, who were divided into two groups, and two different system configurations were used to assess the gamification techniques implemented. The results showed that learning is statistically better if students&#8217; affective state is taken into account, and if students are motivated through gamification.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[Pograma informático didáctico]]></kwd>
<kwd lng="es"><![CDATA[aprendizaje asistido]]></kwd>
<kwd lng="es"><![CDATA[gamificación]]></kwd>
<kwd lng="es"><![CDATA[ambiente educacional]]></kwd>
<kwd lng="en"><![CDATA[Educational software]]></kwd>
<kwd lng="en"><![CDATA[computer assisted]]></kwd>
<kwd lng="en"><![CDATA[gamification]]></kwd>
<kwd lng="en"><![CDATA[educational environment]]></kwd>
</kwd-group>
</article-meta>
</front><back>
<ref-list>
<ref id="B1">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Buchanan]]></surname>
<given-names><![CDATA[S.]]></given-names>
</name>
<name>
<surname><![CDATA[LaViola Jr.]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[CSTutor: a pen-based tutor for data structure visualization]]></article-title>
<source><![CDATA[Actas del 43rd ACM Technical Symposium on Computer Science Education]]></source>
<year>2012</year>
<page-range>565-70</page-range><publisher-loc><![CDATA[Raleigh, NC ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B2">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Charsky]]></surname>
<given-names><![CDATA[D.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[From edutainment to serious games: a change in the use of game characteristics]]></article-title>
<source><![CDATA[Games and Culture]]></source>
<year>2010</year>
<volume>5</volume>
<numero>2</numero>
<issue>2</issue>
<page-range>177-98</page-range></nlm-citation>
</ref>
<ref id="B3">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Clark]]></surname>
<given-names><![CDATA[R. C.]]></given-names>
</name>
<name>
<surname><![CDATA[Mayer]]></surname>
<given-names><![CDATA[R. E.]]></given-names>
</name>
</person-group>
<source><![CDATA[E-learning and the science of instruction: proven guidelines for consumers and designers of multimedia learning]]></source>
<year>2016</year>
<publisher-loc><![CDATA[San Francisco, CA ]]></publisher-loc>
<publisher-name><![CDATA[John Wiley &amp; Sons]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B4">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Crawford]]></surname>
<given-names><![CDATA[S.]]></given-names>
</name>
<name>
<surname><![CDATA[Domínguez]]></surname>
<given-names><![CDATA[J. J.]]></given-names>
</name>
</person-group>
<source><![CDATA[MIT app inventor: enabling personal mobile computing]]></source>
<year>2013</year>
<conf-name><![CDATA[ Programming for Mobile and Touch PRoMoTo 2013]]></conf-name>
<conf-loc>Indianapolis, IN </conf-loc>
</nlm-citation>
</ref>
<ref id="B5">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Deterding]]></surname>
<given-names><![CDATA[S.]]></given-names>
</name>
<name>
<surname><![CDATA[Sicart]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
<name>
<surname><![CDATA[Nacke]]></surname>
<given-names><![CDATA[L.]]></given-names>
</name>
<name>
<surname><![CDATA[O&#8217;Hara]]></surname>
<given-names><![CDATA[K.]]></given-names>
</name>
<name>
<surname><![CDATA[Dixon]]></surname>
<given-names><![CDATA[D.]]></given-names>
</name>
</person-group>
<source><![CDATA[Gamification: using game design elements in non-game contexts]]></source>
<year>2011</year>
<conf-name><![CDATA[ Annual Conference Extended Abstracts on Human Factors in Computing Systems, 2425-2428]]></conf-name>
<conf-date>2011</conf-date>
<conf-loc>Vancouver, Canadá </conf-loc>
</nlm-citation>
</ref>
<ref id="B6">
<nlm-citation citation-type="">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Fraser]]></surname>
<given-names><![CDATA[N.]]></given-names>
</name>
</person-group>
<source><![CDATA[Google blockly [a visual programming editor]]]></source>
<year>2013</year>
</nlm-citation>
</ref>
<ref id="B7">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Immordino&#8208;Yang]]></surname>
<given-names><![CDATA[M. H.]]></given-names>
</name>
<name>
<surname><![CDATA[Damasio]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[We feel, therefore we learn: the relevance of affective and social neuroscience to education]]></article-title>
<source><![CDATA[Mind, Brain and Education]]></source>
<year>2007</year>
<volume>1</volume>
<numero>1</numero>
<issue>1</issue>
<page-range>3-10</page-range></nlm-citation>
</ref>
<ref id="B8">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Kazimoglu]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
<name>
<surname><![CDATA[Kiernan]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
<name>
<surname><![CDATA[Bacon]]></surname>
<given-names><![CDATA[L.]]></given-names>
</name>
<name>
<surname><![CDATA[MacKinnon]]></surname>
<given-names><![CDATA[L.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[A serious game for developing computational thinking and learning introductory computer programming]]></article-title>
<source><![CDATA[Procedia-Social and Behavioral Sciences]]></source>
<year>2012</year>
<numero>47</numero>
<issue>47</issue>
<page-range>1991-9</page-range></nlm-citation>
</ref>
<ref id="B9">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Landowska]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
<name>
<surname><![CDATA[Ørngreen]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
<name>
<surname><![CDATA[Levinsen]]></surname>
<given-names><![CDATA[K. T.]]></given-names>
</name>
</person-group>
<source><![CDATA[Affective learning manifesto -10 Years Later]]></source>
<year>2014</year>
<conf-name><![CDATA[ Proceedings of the 13th European Conference on e&#8208;Learning ECEL&#8208;2014]]></conf-name>
<conf-loc> </conf-loc>
<page-range>281-8</page-range></nlm-citation>
</ref>
<ref id="B10">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Loannidou]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
<name>
<surname><![CDATA[Bennett]]></surname>
<given-names><![CDATA[V.]]></given-names>
</name>
<name>
<surname><![CDATA[Repenning]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
<name>
<surname><![CDATA[Koh]]></surname>
<given-names><![CDATA[K. H.]]></given-names>
</name>
<name>
<surname><![CDATA[Basawapatna]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
</person-group>
<source><![CDATA[Computational thinking patterns]]></source>
<year>2011</year>
<conf-name><![CDATA[ Annual Meeting of the American Educational Research Association (AERA)]]></conf-name>
<conf-date>2011</conf-date>
<conf-loc>Nueva Orláans, LA </conf-loc>
</nlm-citation>
</ref>
<ref id="B11">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Pekrun]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Emotions and learning]]></article-title>
<source><![CDATA[International Academy of Education's Educational Practices Series]]></source>
<year>2014</year>
<publisher-loc><![CDATA[Belley, Francia ]]></publisher-loc>
<publisher-name><![CDATA[Gonnet Imprimeur]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B12">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Pekrun]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
<name>
<surname><![CDATA[Elliot]]></surname>
<given-names><![CDATA[A. J.]]></given-names>
</name>
<name>
<surname><![CDATA[Maier]]></surname>
<given-names><![CDATA[M. A.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Achievement goals and achievement emotions: testing a model of their joint relations with academic performance]]></article-title>
<source><![CDATA[Journal of Educational Psychology]]></source>
<year>2009</year>
<volume>101</volume>
<numero>1</numero>
<issue>1</issue>
<page-range>115-35</page-range></nlm-citation>
</ref>
<ref id="B13">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Picard]]></surname>
<given-names><![CDATA[R. W.]]></given-names>
</name>
<name>
<surname><![CDATA[Klein]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Computers that recognise and respond to user emotion: theoretical and practical implications]]></article-title>
<source><![CDATA[Interacting with Computers,]]></source>
<year>2002</year>
<volume>14</volume>
<numero>2</numero>
<issue>2</issue>
<page-range>141-69</page-range></nlm-citation>
</ref>
<ref id="B14">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Sharma]]></surname>
<given-names><![CDATA[S.]]></given-names>
</name>
<name>
<surname><![CDATA[Ghorpade]]></surname>
<given-names><![CDATA[S.]]></given-names>
</name>
<name>
<surname><![CDATA[Sahni]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
<name>
<surname><![CDATA[Saluja]]></surname>
<given-names><![CDATA[N.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Survey of Intelligent Tutoring Systems : a review on the development of expert/intelligent tutoring systems, various teaching strategies and expert tutoring system design suggestions]]></article-title>
<source><![CDATA[International Journal of Engineering Research &amp; Technology]]></source>
<year>2014</year>
<volume>3</volume>
<numero>11</numero>
<issue>11</issue>
<page-range>37-42</page-range></nlm-citation>
</ref>
<ref id="B15">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Tessler]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
<name>
<surname><![CDATA[Beth]]></surname>
<given-names><![CDATA[B.]]></given-names>
</name>
<name>
<surname><![CDATA[Lin]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Using cargo-bot to provide contextualized learning of recursion]]></article-title>
<source><![CDATA[En actas Ninth Annual International ACM Conference on International Computing Education Research, ICER &#8216;13]]></source>
<year>2013</year>
<page-range>161-8</page-range><publisher-loc><![CDATA[NuevaYork ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B16">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Utting]]></surname>
<given-names><![CDATA[I.]]></given-names>
</name>
<name>
<surname><![CDATA[Cooper]]></surname>
<given-names><![CDATA[S.]]></given-names>
</name>
<name>
<surname><![CDATA[Kölling]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
<name>
<surname><![CDATA[Maloney]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
<name>
<surname><![CDATA[Resnick]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Alice, greenfoot, and scratch-a discussion]]></article-title>
<source><![CDATA[Journal ACM Transactions on Computing Education]]></source>
<year>2010</year>
<volume>10</volume>
<numero>4</numero>
<issue>4</issue>
<page-range>1-11</page-range></nlm-citation>
</ref>
<ref id="B17">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Weragama]]></surname>
<given-names><![CDATA[D. S.]]></given-names>
</name>
</person-group>
<source><![CDATA[Intelligent tutoring system for learning PHP]]></source>
<year>2013</year>
<publisher-name><![CDATA[Queensland University of Technology]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B18">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Zatarain]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
<name>
<surname><![CDATA[Barrón-Estrada]]></surname>
<given-names><![CDATA[M. L.]]></given-names>
</name>
<name>
<surname><![CDATA[Muñoz]]></surname>
<given-names><![CDATA[G.]]></given-names>
</name>
</person-group>
<source><![CDATA[PREMOC: Plataforma de Reconocimiento Multimodal de Emociones]]></source>
<year>2016</year>
<conf-name><![CDATA[ 8oCongreso Mexicano de Inteligencia Artificial (COMIA)]]></conf-name>
<conf-loc>Tonanzintla, Puebla, México </conf-loc>
</nlm-citation>
</ref>
</ref-list>
</back>
</article>
