<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1665-2436</journal-id>
<journal-title><![CDATA[Revista latinoamericana de investigación en matemática educativa]]></journal-title>
<abbrev-journal-title><![CDATA[Relime]]></abbrev-journal-title>
<issn>1665-2436</issn>
<publisher>
<publisher-name><![CDATA[Comité Latinoamericano de Matemática Educativa A.C.]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1665-24362024000300275</article-id>
<article-id pub-id-type="doi">10.12802/relime.24.2731</article-id>
<title-group>
<article-title xml:lang="pt"><![CDATA[Produção de narrativas digimáticas em jogo de mundo aberto: tessituras entre humanos e não humanos em exercícios de construção]]></article-title>
<article-title xml:lang="en"><![CDATA[Producing digital narratives in open-world games: weaving humans and non-humans into building exercises]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Moura]]></surname>
<given-names><![CDATA[Juliana Santana]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Barbosa]]></surname>
<given-names><![CDATA[Jonei Cerqueira]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Alves]]></surname>
<given-names><![CDATA[Lynn Rosalina Gama]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidade do Estado da Bahia Departamento de ciências Exatas e da Terra ]]></institution>
<addr-line><![CDATA[Salvador ]]></addr-line>
<country>Brazil</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidade Federal da Bahia Faculdade de Educação ]]></institution>
<addr-line><![CDATA[Salvador ]]></addr-line>
<country>Brazil</country>
</aff>
<aff id="Af3">
<institution><![CDATA[,Universidade Federal da Bahia Instituto de Humanidades, Artes e Ciências ]]></institution>
<addr-line><![CDATA[Salvador ]]></addr-line>
<country>Brazil</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>00</month>
<year>2024</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>00</month>
<year>2024</year>
</pub-date>
<volume>27</volume>
<numero>3</numero>
<fpage>275</fpage>
<lpage>302</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S1665-24362024000300275&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S1665-24362024000300275&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S1665-24362024000300275&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="pt"><p><![CDATA[RESUMO Neste artigo, focaliza-se a produção das Narrativas Matemáticas Digitais no mundo aberto Minecraft. Elas foram produzidas por crianças do quinto ano do Ensino Fundamental em sessões do jogo Minecraft, durante uma oficina de extensão universitária, para a aprendizagem lúdica e criativa da Matemática. Este trabalho objetiva identificar que Narrativas Matemáticas Digitais emergem da associação das crianças com o ambiente do Minecraft. Articulam-se os conceitos de Narrativas Digitais, Narrativas Matemáticas, rede sociotécnica, agência e actantes como quadro teórico. Seguimos o percurso teórico e metodológico proposto pela Teoria Ator-Rede, associada à técnica da Cartografia. Os resultados preliminares apontam que, as narrativas que emergiram desse fluxo produtivo são resultado da rede sociotécnica performada por crianças e Minecraft; quando as crianças se associam com o Minecraft e seus elementos para edificar e resolver tarefas e problemas que envolvem conhecimentos e conteúdos matemáticos, produzem Narrativas Matemáticas Digitais, nomeadas neste trabalho de Narrativas Digimáticas, as Narrativas Digimáticas são fruto de uma autoría compósita performada por crianças, Minecraft, conhecimentos matemáticos e demais atores humanos e não-humanos que produzem a rede.]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA[RESUMEN Este artículo se centra en la producción de narrativas matemáticas digitales en el mundo abierto de Minecraft. Fueron elaborados por niños de quinto año de primaria en sesiones de juego de Minecraft, durante un taller de extensión universitaria, para el aprendizaje lúdico y creativo de las Matemáticas. Este trabajo tiene como objetivo identificar qué Narrativas Matemáticas Digitales emergen de la asociación de los niños con el entorno de Minecraft. Se articulan los conceptos de Narrativas Digitales, Narrativas Matemáticas, red sociotécnica, agencia y actantes como marco teórico. Seguimos el camino teórico y metodológico propuesto por la Teoría del Actor-Red, en asociación con la técnica de Cartografía. Los resultados indican que las narrativas surgidas de este flujo productivo son fruto de la red sociotécnica protagonizada por los niños y Minecraft; cuando los niños se asocian con Minecraft y sus elementos para construir y resolver tareas y problemas que involucran conocimientos y contenidos matemáticos, producen Narrativas Matemáticas Digitales, denominadas en este trabajo como Narrativas Digimáticas. Las Narrativas Digimáticas son el resultado de una autoría compuesta, realizada por los niños, Minecraft, el conocimiento matemático y otros actores humanos y no humanos que conforman la red.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[ABSTRACT This article focuses on the production of Digital Mathematical Narratives in the open world Minecraft. They were produced by fifth-grade children in Minecraft game sessions during a university extension workshop for playful and creative learning of Mathematics. This work aims to identify which Digital Mathematical Narratives emerge from the association of children with the Minecraft environment. The concepts of Digital Narratives, Mathematical Narratives, sociotechnical network, agency and actants are articulated as a theoretical framework. We follow the theoretical and methodological path proposed by Actor-Network Theory, associated with the Cartography technique. The results indicate that the narratives that emerged from this productive flow are the result of the sociotechnical network performed by children and Minecraft; when children associate with Minecraft and its elements to build and solve tasks and problems that involve mathematical knowledge and content, they produce Digital Mathematical Narratives, named in this work as Digimatic Narratives, Digimatic Narratives are the result of a composite authorship performed by children, Minecraft, mathematical knowledge and other human and non-human actors that produce the network.]]></p></abstract>
<abstract abstract-type="short" xml:lang="fr"><p><![CDATA[RÉSUMÉ Cet article se concentre sur la production de récits mathématiques numériques dans le monde ouvert Minecraft. Elles ont été réalisées par des élèves de cinquième année d&#8217;école primaire lors de séances de jeu Minecraft, lors d&#8217;un atelier d&#8217;extension universitaire, pour un apprentissage ludique et créatif des mathématiques. Ce travail vise à identifier quels récits mathématiques numériques émergent de l&#8217;association des enfants avec l&#8217;environnement Minecraft. Les concepts de récits numériques, de récits mathématiques, de réseau sociotechnique, d&#8217;agence et d&#8217;actants sont articulés comme un cadre théorique. Nous suivons le chemin théorique et méthodologique proposé par la Théorie de l&#8217;Acteur-Réseau, associée à la technique de Cartographie. Les résultats indiquent que les récits qui ont émergé de ce flux productif sont le résultat du réseau sociotechnique réalisé par les enfants et Minecraft ; lorsque les enfants s&#8217;associent à Minecraft et à ses éléments pour construire et résoudre des tâches et des problèmes qui impliquent des connaissances et du contenu mathématiques, ils produisent des récits mathématiques numériques, nommés dans cet ouvrage récits digimatiques. Les récits digimatiques sont le résultat d&#8217;une paternité composite réalisée par les enfants, Minecraft, les connaissances mathématiques et d&#8217;autres acteurs humains et non humains qui produisent le réseau.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[Minecraft]]></kwd>
<kwd lng="es"><![CDATA[Narrativas digitales]]></kwd>
<kwd lng="es"><![CDATA[Narrativas matemáticas]]></kwd>
<kwd lng="es"><![CDATA[Narrativas digimáticas]]></kwd>
<kwd lng="es"><![CDATA[Teoría del Actor-Red]]></kwd>
<kwd lng="en"><![CDATA[Minecraft]]></kwd>
<kwd lng="en"><![CDATA[Digital narratives]]></kwd>
<kwd lng="en"><![CDATA[Mathematical Narratives]]></kwd>
<kwd lng="en"><![CDATA[Digimatic Narratives]]></kwd>
<kwd lng="en"><![CDATA[Actor-Network Theory]]></kwd>
<kwd lng="pt"><![CDATA[Minecraft]]></kwd>
<kwd lng="pt"><![CDATA[Narrativas digitais]]></kwd>
<kwd lng="pt"><![CDATA[Narrativas Matemáticas]]></kwd>
<kwd lng="pt"><![CDATA[Narrativas Digimáticas]]></kwd>
<kwd lng="pt"><![CDATA[Teoria Ator-Rede]]></kwd>
<kwd lng="fr"><![CDATA[Minecraft]]></kwd>
<kwd lng="fr"><![CDATA[Récits numériques]]></kwd>
<kwd lng="fr"><![CDATA[Récits mathématiques]]></kwd>
<kwd lng="fr"><![CDATA[Récits digimatiques]]></kwd>
<kwd lng="fr"><![CDATA[Théorie de l&#8217;acteur-réseau]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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