<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1607-4041</journal-id>
<journal-title><![CDATA[Revista electrónica de investigación educativa]]></journal-title>
<abbrev-journal-title><![CDATA[REDIE]]></abbrev-journal-title>
<issn>1607-4041</issn>
<publisher>
<publisher-name><![CDATA[Universidad Autónoma de Baja California, Instituto de Investigación y Desarrollo Educativo]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1607-40412016000300011</article-id>
<title-group>
<article-title xml:lang="en"><![CDATA[Process for Modeling Competencies for Developing Serious Games]]></article-title>
<article-title xml:lang="es"><![CDATA[Diseño de competencias para el desarrollo de juegos serios]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Barajas Saavedra]]></surname>
<given-names><![CDATA[Arturo]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Álvarez Rodríguez]]></surname>
<given-names><![CDATA[Francisco Javier]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Muñoz Arteaga]]></surname>
<given-names><![CDATA[Jaime]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Oviedo de Luna]]></surname>
<given-names><![CDATA[Ana Cecilia]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad Autónoma de Aguascalientes  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Mexico</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>09</month>
<year>2016</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>09</month>
<year>2016</year>
</pub-date>
<volume>18</volume>
<numero>3</numero>
<fpage>146</fpage>
<lpage>160</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S1607-40412016000300011&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S1607-40412016000300011&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S1607-40412016000300011&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract Nowadays, serious games play an outstanding role in the adoption of competencies since they provide immersion, fun, motivation and a high level of engagement among users. This research proposes a process called "Competency-based Decomposition" that allows the identification and modelling of syllabus competencies for the development of serious games to ensure the correct implementation of pedagogical aspects. This is extremely important to ensure a high level of adoption of the competencies by game users. The focus of this research is to guarantee the correct implementation of pedagogical aspects (learning activities and content, expected learning, etc.) in the production of serious games. This article presents the theoretical foundations of the research and details of the competency-based decomposition process, including the application process and its application in mathematics classes for the sixth grade of elementary school. The results obtained in this research are the successful identification of six competencies and 19 areas of knowledge, and the production of 50 short serious games based on the identified competencies and areas of knowledge. These games have been tested on students, resulting in an improvement in learning.]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen Hoy en día, los juegos serios poseen un rol sobresaliente en la adopción de competencias ya que proveen inmersión, diversión, motivación y un alto grado de compromiso en los usuarios. Esta investigación propone un proceso denominado Descomposición basada en Competencias que permite identificar y modelar las competencias de un programa de estudios para asegurar la correcta implementación de los aspectos pedagógicos en el desarrollo de juegos serios. La correcta implementación de los aspectos pedagógicos es extremadamente importante para asegurar la apropiación de las competencias por los usuarios de los juegos. El enfoque de esta investigación es el de garantizar la correcta implementación de los aspectos pedagógicos (actividades de aprendizaje y contenidos, aprendizajes esperados, etc.) en la producción de juegos serios. Este artículo presenta los fundamentos teóricos de la investigación, el detalle del proceso de la Descomposición Basada en Competencias, su procedimiento de aplicación y su aplicación en la materia de Matemáticas para sexto grado de primaria. Los resultados obtenidos en esta investigación son la exitosa identificación de seis competencias y 19 áreas de conocimiento y la producción de 50 videojuegos serios cortos con base en las competencias y áreas de conocimiento identificadas. Dichos videojuegos han sido probados en estudiantes, obteniendo como resultado una mejora en el aprendizaje.]]></p></abstract>
<kwd-group>
<kwd lng="en"><![CDATA[Educative technology]]></kwd>
<kwd lng="en"><![CDATA[short serious games]]></kwd>
<kwd lng="en"><![CDATA[competencies]]></kwd>
<kwd lng="es"><![CDATA[Tecnología educativa]]></kwd>
<kwd lng="es"><![CDATA[juegos serios cortos]]></kwd>
<kwd lng="es"><![CDATA[competencias.]]></kwd>
</kwd-group>
</article-meta>
</front><back>
<ref-list>
<ref id="B1">
<nlm-citation citation-type="journal">
<article-title xml:lang=""><![CDATA[ICT in teaching: an analysis of cases]]></article-title>
<person-group person-group-type="author">
<name>
<surname><![CDATA[Almiron]]></surname>
<given-names><![CDATA[M. E.]]></given-names>
</name>
<name>
<surname><![CDATA[Porro]]></surname>
<given-names><![CDATA[S.]]></given-names>
</name>
</person-group>
<source><![CDATA[Revista Electrónica de Investigación Educativa]]></source>
<year>2014</year>
<volume>16</volume>
<numero>2</numero>
<issue>2</issue>
<page-range>152-60</page-range></nlm-citation>
</ref>
<ref id="B2">
<nlm-citation citation-type="journal">
<article-title xml:lang=""><![CDATA[Serious game design process, study case: sixth grade math]]></article-title>
<person-group person-group-type="author">
<name>
<surname><![CDATA[Álvarez-Rodríguez]]></surname>
<given-names><![CDATA[F.]]></given-names>
</name>
<name>
<surname><![CDATA[Barajas-Saavedra]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
<name>
<surname><![CDATA[Muñoz-Arteaga]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
</person-group>
<source><![CDATA[Creative Education]]></source>
<year>2014</year>
<volume>5</volume>
<numero>9</numero>
<issue>9</issue>
<page-range>647-56</page-range></nlm-citation>
</ref>
<ref id="B3">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Barajas]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
<name>
<surname><![CDATA[Álvarez]]></surname>
<given-names><![CDATA[F.]]></given-names>
</name>
<name>
<surname><![CDATA[Muñoz]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
<name>
<surname><![CDATA[Santaolaya]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
<name>
<surname><![CDATA[Collazos]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
</person-group>
<collab>A. I.-O. (AIPO)</collab>
<source><![CDATA[A serious games development process using competency approach. Case study: elementary school math]]></source>
<year>2014</year>
<conf-name><![CDATA[ XVInternational Conference on Human Computer Interaction]]></conf-name>
<conf-loc> </conf-loc>
<page-range>572-9</page-range><publisher-loc><![CDATA[España ]]></publisher-loc>
<publisher-name><![CDATA[AIPO]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B4">
<nlm-citation citation-type="journal">
<article-title xml:lang=""><![CDATA[Evaluation of the application of collaborative games: "Devorón and Temporal"]]></article-title>
<person-group person-group-type="author">
<name>
<surname><![CDATA[Dávila]]></surname>
<given-names><![CDATA[G.]]></given-names>
</name>
<name>
<surname><![CDATA[Velásquez]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
</person-group>
<source><![CDATA[Revista Electrónica de Investigación Educativa]]></source>
<year>2007</year>
<volume>9</volume>
<numero>2</numero>
<issue>2</issue>
</nlm-citation>
</ref>
<ref id="B5">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[De Freitas]]></surname>
<given-names><![CDATA[S.]]></given-names>
</name>
<name>
<surname><![CDATA[Jarvis]]></surname>
<given-names><![CDATA[S.]]></given-names>
</name>
</person-group>
<source><![CDATA[A framework for developing serious games to meet learner needs]]></source>
<year>2006</year>
<conf-name><![CDATA[ I/ITSEC '06: Proceedings of the International Conference on Interservice]]></conf-name>
<conf-loc> </conf-loc>
</nlm-citation>
</ref>
<ref id="B6">
<nlm-citation citation-type="journal">
<article-title xml:lang=""><![CDATA[How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?]]></article-title>
<person-group person-group-type="author">
<name>
<surname><![CDATA[De Freitas]]></surname>
<given-names><![CDATA[S.]]></given-names>
</name>
<name>
<surname><![CDATA[Oliver]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
</person-group>
<source><![CDATA[Computers &amp; education]]></source>
<year>2006</year>
<volume>46</volume>
<numero>3</numero>
<issue>3</issue>
<page-range>249-64</page-range></nlm-citation>
</ref>
<ref id="B7">
<nlm-citation citation-type="journal">
<article-title xml:lang=""><![CDATA[El enfoque de compentecias en la educación. ¿Una alternativa o un disfraz de cambio?]]></article-title>
<person-group person-group-type="author">
<name>
<surname><![CDATA[Díaz]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
</person-group>
<source><![CDATA[Perfiles Educativos]]></source>
<year>2006</year>
<numero>111</numero>
<issue>111</issue>
<page-range>7-36</page-range></nlm-citation>
</ref>
<ref id="B8">
<nlm-citation citation-type="journal">
<article-title xml:lang=""><![CDATA[Strategy video games: some principles for teaching]]></article-title>
<person-group person-group-type="author">
<name>
<surname><![CDATA[Garrido]]></surname>
<given-names><![CDATA[J. M.]]></given-names>
</name>
</person-group>
<source><![CDATA[Revista Electrónica de Investigación Educativa]]></source>
<year>2013</year>
<volume>15</volume>
<numero>1</numero>
<issue>1</issue>
<page-range>62-74</page-range></nlm-citation>
</ref>
<ref id="B9">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Hernández Sampieri]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
<name>
<surname><![CDATA[Fernández]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
<name>
<surname><![CDATA[Baptista]]></surname>
<given-names><![CDATA[P.]]></given-names>
</name>
</person-group>
<source><![CDATA[Metodología de la investigación]]></source>
<year>2010</year>
<publisher-loc><![CDATA[México ]]></publisher-loc>
<publisher-name><![CDATA[McGRAW-HILL]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B10">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Ibrahim]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
<name>
<surname><![CDATA[Jaafar]]></surname>
<given-names><![CDATA[A]]></given-names>
</name>
</person-group>
<source><![CDATA[Educational Games (EG) design framework: combination of game design, pedagogy and content modeling]]></source>
<year>2009</year>
<conf-name><![CDATA[ 2009 International Conference on Electrical Engineering and Informatics ICEEI '09, 1]]></conf-name>
<conf-loc> </conf-loc>
<page-range>293-8</page-range></nlm-citation>
</ref>
<ref id="B11">
<nlm-citation citation-type="">
<collab>Instituto Nacional de Estadística y Geografía</collab>
<source><![CDATA[Enciclomedia ¿Qué es? Enciclomedia, una forma diferente de aprender y enseñar]]></source>
<year>2009</year>
</nlm-citation>
</ref>
<ref id="B12">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Martens]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
<name>
<surname><![CDATA[Diener]]></surname>
<given-names><![CDATA[H.]]></given-names>
</name>
<name>
<surname><![CDATA[Steffen]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Game-based Learning with computers-learning, simulations, and games]]></article-title>
<person-group person-group-type="editor">
<name>
<surname><![CDATA[Pan]]></surname>
<given-names><![CDATA[Z.]]></given-names>
</name>
<name>
<surname><![CDATA[Cheok]]></surname>
<given-names><![CDATA[A. D.]]></given-names>
</name>
<name>
<surname><![CDATA[Müller]]></surname>
<given-names><![CDATA[W.]]></given-names>
</name>
</person-group>
<source><![CDATA[Transactions on Edutainment I]]></source>
<year>2008</year>
<page-range>172-90</page-range><publisher-loc><![CDATA[Liverpool, UK ]]></publisher-loc>
<publisher-name><![CDATA[Springer]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B13">
<nlm-citation citation-type="journal">
<article-title xml:lang=""><![CDATA[The concept of competence in the development of vocational education and training in selected EU member states: a critical analysis]]></article-title>
<person-group person-group-type="author">
<name>
<surname><![CDATA[Mulder]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
<name>
<surname><![CDATA[Weigel]]></surname>
<given-names><![CDATA[T.]]></given-names>
</name>
<name>
<surname><![CDATA[Collins]]></surname>
<given-names><![CDATA[K.]]></given-names>
</name>
</person-group>
<source><![CDATA[Journal of Vocational Education &amp; Training]]></source>
<year>2007</year>
<volume>59</volume>
<numero>1</numero>
<issue>1</issue>
<page-range>67-88</page-range></nlm-citation>
</ref>
<ref id="B14">
<nlm-citation citation-type="book">
<collab>Secretaría de Educación Pública</collab>
<source><![CDATA[Programas de estudio 2011. Guía para el maestro. Educación Básica. Primaria. Sexto grado]]></source>
<year>2011</year>
<publisher-loc><![CDATA[México ]]></publisher-loc>
<publisher-name><![CDATA[SEP]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B15">
<nlm-citation citation-type="">
<collab>Secretaría de Educación Pública</collab>
<source><![CDATA[Estadísticas ENLACE 2012. Evaluación Nacional del Logro Académico en Centros Escolares Educación Básica]]></source>
<year>2013</year>
</nlm-citation>
</ref>
<ref id="B16">
<nlm-citation citation-type="journal">
<article-title xml:lang=""><![CDATA[Competencies-based work in the practicum: how to organize and evaluate it]]></article-title>
<person-group person-group-type="author">
<name>
<surname><![CDATA[Tejada]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
</person-group>
<source><![CDATA[Revista Electrónica de Investigación Educativa]]></source>
<year>2005</year>
<volume>7</volume>
<numero>2</numero>
<issue>2</issue>
</nlm-citation>
</ref>
<ref id="B17">
<nlm-citation citation-type="journal">
<article-title xml:lang=""><![CDATA[Una experiencias en el desarrollo masivo de objetos de aprendizaje empleando parámetros de calidad y un proceso de gestión bien definido]]></article-title>
<person-group person-group-type="author">
<name>
<surname><![CDATA[Velázquez]]></surname>
<given-names><![CDATA[C. E.]]></given-names>
</name>
<name>
<surname><![CDATA[Álvarez]]></surname>
<given-names><![CDATA[F. J.]]></given-names>
</name>
<name>
<surname><![CDATA[Garza]]></surname>
<given-names><![CDATA[L.]]></given-names>
</name>
<name>
<surname><![CDATA[Sicilia]]></surname>
<given-names><![CDATA[M. Á.]]></given-names>
</name>
<name>
<surname><![CDATA[Mora]]></surname>
<given-names><![CDATA[J. M.]]></given-names>
</name>
<name>
<surname><![CDATA[Muñoz]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
</person-group>
<source><![CDATA[IEEE-Revista Iberoamericana de Tecnologías del Aprendizaje]]></source>
<year>2011</year>
<volume>6</volume>
<numero>4</numero>
<issue>4</issue>
<page-range>155-63</page-range></nlm-citation>
</ref>
<ref id="B18">
<nlm-citation citation-type="journal">
<article-title xml:lang=""><![CDATA[From visual simulation to virtual reality to games]]></article-title>
<person-group person-group-type="author">
<name>
<surname><![CDATA[Zyda]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
</person-group>
<source><![CDATA[Computer]]></source>
<year>2005</year>
<volume>38</volume>
<numero>9</numero>
<issue>9</issue>
<page-range>25-32</page-range></nlm-citation>
</ref>
</ref-list>
</back>
</article>
