<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1405-5546</journal-id>
<journal-title><![CDATA[Computación y Sistemas]]></journal-title>
<abbrev-journal-title><![CDATA[Comp. y Sist.]]></abbrev-journal-title>
<issn>1405-5546</issn>
<publisher>
<publisher-name><![CDATA[Instituto Politécnico Nacional, Centro de Investigación en Computación]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1405-55462024000402069</article-id>
<article-id pub-id-type="doi">10.13053/cys-28-4-5308</article-id>
<title-group>
<article-title xml:lang="en"><![CDATA[3D Game of Values in Unity]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Sánchez-Rinza]]></surname>
<given-names><![CDATA[Bárbara Emma]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
<xref ref-type="aff" rid="Aaf"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Benemérita Universidad Autónoma de Puebla  ]]></institution>
<addr-line><![CDATA[Puebla ]]></addr-line>
<country>Mexico</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>12</month>
<year>2024</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>12</month>
<year>2024</year>
</pub-date>
<volume>28</volume>
<numero>4</numero>
<fpage>2069</fpage>
<lpage>2077</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S1405-55462024000402069&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S1405-55462024000402069&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S1405-55462024000402069&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract: In this paper we will create an educational game dedicated to primary level children that can interact with technology and in turn implement a set of values that have been lost. This game is very funny and it gets a series of activities for small children who are capable of resuming missing values in society, every activity will allow the child to make a decision and assess whether the game is correct or not, if so he will be rewarded with an exclusive article for the game; otherwise it will be penalized the child removing points in the game depending on the situation, also he will have limit opportunities for interaction. Problematic students were taken in a primary school, of various ages, and they were divided into two groups, which had the same number of members, 30 students each, and that these groups were represented by the entire age range of primary school students. Let's call Group A and group B, where group A worked with this 3D game and group B did not. Along with the 2 groups, the primary school psychologist in her therapy was mentioning and reinforcing the values of the two groups, with different therapies. The environment where the activities will take place daily as possible for a child from home, school, park, shop, restaurant, church etc. in an environment designed on a platform dedicated to games with colors and attractive objects for children.]]></p></abstract>
<kwd-group>
<kwd lng="en"><![CDATA[Virtual world]]></kwd>
<kwd lng="en"><![CDATA[environment]]></kwd>
<kwd lng="en"><![CDATA[game]]></kwd>
<kwd lng="en"><![CDATA[3D models]]></kwd>
<kwd lng="en"><![CDATA[platform]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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