<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1405-5546</journal-id>
<journal-title><![CDATA[Computación y Sistemas]]></journal-title>
<abbrev-journal-title><![CDATA[Comp. y Sist.]]></abbrev-journal-title>
<issn>1405-5546</issn>
<publisher>
<publisher-name><![CDATA[Instituto Politécnico Nacional, Centro de Investigación en Computación]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1405-55462024000401961</article-id>
<article-id pub-id-type="doi">10.13053/cys-28-4-5220</article-id>
<title-group>
<article-title xml:lang="en"><![CDATA[Augmented Reality and its Influence on Sporting Events: A Systematic Literature Review]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Minaya-Isique]]></surname>
<given-names><![CDATA[Jesús]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Gamboa-Cruzado]]></surname>
<given-names><![CDATA[Javier]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Núñez-Meza]]></surname>
<given-names><![CDATA[Ángel]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[López-Ramírez]]></surname>
<given-names><![CDATA[Blanca Cecilia]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad Nacional Federico Villarreal Facultad de Ingeniería Industrial y de Sistemas ]]></institution>
<addr-line><![CDATA[Lima ]]></addr-line>
<country>Peru</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidad Nacional Mayor de San Marcos Facultad de Ingeniería de Sistemas e Informática ]]></institution>
<addr-line><![CDATA[Lima ]]></addr-line>
<country>Peru</country>
</aff>
<aff id="Af3">
<institution><![CDATA[,Universidad Nacional Daniel Alcides Carrión Facultad de Ingeniería de Sistemas ]]></institution>
<addr-line><![CDATA[Pasco ]]></addr-line>
<country>Peru</country>
</aff>
<aff id="Af4">
<institution><![CDATA[,Tecnológico Nacional de México  ]]></institution>
<addr-line><![CDATA[Celaya ]]></addr-line>
<country>Mexico</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>12</month>
<year>2024</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>12</month>
<year>2024</year>
</pub-date>
<volume>28</volume>
<numero>4</numero>
<fpage>1961</fpage>
<lpage>1980</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S1405-55462024000401961&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S1405-55462024000401961&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S1405-55462024000401961&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract: Augmented reality is vigorously emerging across various domains, merging digital elements with the physical environment to create an interactive and enriched experience; its rise within the realm of sports events is particularly notable. The primary objective is to identify the state of the art in research on augmented reality in sports events over the past seven years. A systematic literature review was conducted, meticulously examining bibliographic sources such as Web of Science, Science Direct, ProQuest, Scopus, EBSCOhost, and IEEE Xplore. Through an exhaustive search strategy, initially 5,018 relevant publications were identified. Subsequently, exclusion criteria based on the PRISMA Flow Diagram were applied, resulting in the selection of 60 highly relevant papers for detailed review. The results of the systematic review indicate that Web of Science, Scopus, and IEEE Xplore are the most prolific sources in terms of the number of papers published during the study period. Furthermore, it was observed that the year 2022 recorded the highest production of papers, while the year 2020 had the lowest production. These findings are valuable as they provide relevant information for making comparisons in future research across different contexts and situations.]]></p></abstract>
<kwd-group>
<kwd lng="en"><![CDATA[Augmented reality]]></kwd>
<kwd lng="en"><![CDATA[virtual reality]]></kwd>
<kwd lng="en"><![CDATA[sports events]]></kwd>
<kwd lng="en"><![CDATA[competitions]]></kwd>
<kwd lng="en"><![CDATA[systematic literature review]]></kwd>
</kwd-group>
</article-meta>
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