<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>0187-893X</journal-id>
<journal-title><![CDATA[Educación química]]></journal-title>
<abbrev-journal-title><![CDATA[Educ. quím]]></abbrev-journal-title>
<issn>0187-893X</issn>
<publisher>
<publisher-name><![CDATA[Universidad Nacional Autónoma de México, Facultad de Química]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S0187-893X2020000100004</article-id>
<article-id pub-id-type="doi">10.22201/fq.18708404e.2020.1.68522</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[C=OCARBOHIDRATOS: efecto del juego sobre el aprendizaje]]></article-title>
<article-title xml:lang="en"><![CDATA[C = CARBOHYDRATES: effect of the game on learning]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Vera-Monroy]]></surname>
<given-names><![CDATA[Sulma Paola]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Mejía-Camacho]]></surname>
<given-names><![CDATA[Alexander]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Gamboa Mora]]></surname>
<given-names><![CDATA[María Cristina]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad de la Sabana Facultad de Ingeniería ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Colombia</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidad Manuela Beltrán  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Colombia</country>
</aff>
<aff id="Af3">
<institution><![CDATA[,Universidad Nacional Abierta y a Distancia Escuela Ciencia de la Educación ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Colombia</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>00</month>
<year>2020</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>00</month>
<year>2020</year>
</pub-date>
<volume>31</volume>
<numero>1</numero>
<fpage>23</fpage>
<lpage>35</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S0187-893X2020000100004&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S0187-893X2020000100004&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S0187-893X2020000100004&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen El objetivo del proyecto fue desarrollar procesos cognitivos en los estudiantes de la asignatura química orgánica, a través de la implementación y validación de un juego educativo como herramienta didáctica para facilitar el aprendizaje de los conceptos de carbohidratos. Se planteó con 111 estudiantes del grupo experimental y 79 del grupo control. El juego incluyó elementos visuales y textuales que facilitaron la comprensión; la validez se estableció por expertos e indicadores académicos de efectividad. El efecto sobre el aprendizaje se evaluó con un pretest/postest con alfa de 0,85. La homogeneidad poblacional y las diferencias entre grupos se establecieron con contraste de hipótesis Wilcoxon y U de Mann-Whitney, el promedio del grupo experimental incrementó sus resultados en 2,6 puntos respecto al grupo control. Los indicadores permiten concluir que la herramienta motiva, mejora el rendimiento académico, favorece el trabajo en equipo y promueve la generación de procesos cognitivos requeridos para el aprendizaje.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract The objective of the project was to develop cognitive processes in the students of the organic chemistry subject through the implementation and validation of an educational game as a didactic tool to facilitate the learning of the carbohydrate concepts. The experimental design was formulated with 111 students of the experimental group and 79 of the control group. The game included visual and textual features that facilitated the understanding. Validity was established by both, experts and academic indicators of effectiveness. The effect on learning was assessed through a pretest/posttest, with alpha of 0,85. Population homogeneity and differences between groups were established in contrast to Wilcoxon hypothesis and U of Mann-Whitney&#8217;s. The average scores of the experimental group increased by 2,6 points with regard to the control group. The indicators allow concluding that the tool motivates, improves academic performance, favours teamwork and foster the generation of suitable cognitive processes for learning.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[Juego educativo]]></kwd>
<kwd lng="es"><![CDATA[carbohidratos]]></kwd>
<kwd lng="es"><![CDATA[indicador académico]]></kwd>
<kwd lng="es"><![CDATA[procesos cognitivos y aprendizaje]]></kwd>
<kwd lng="en"><![CDATA[educational game]]></kwd>
<kwd lng="en"><![CDATA[carbohydrates]]></kwd>
<kwd lng="en"><![CDATA[academic indicator]]></kwd>
<kwd lng="en"><![CDATA[cognitive processes and learning]]></kwd>
</kwd-group>
</article-meta>
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