<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>2683-2208</journal-id>
<journal-title><![CDATA[Revista panamericana de comunicación]]></journal-title>
<abbrev-journal-title><![CDATA[Rev. panam. comun.]]></abbrev-journal-title>
<issn>2683-2208</issn>
<publisher>
<publisher-name><![CDATA[Centros Culturales de México A.C., Universidad Panamericana]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S2683-22082022000200021</article-id>
<article-id pub-id-type="doi">10.21555/rpc.v4i2.2699</article-id>
<title-group>
<article-title xml:lang="en"><![CDATA[The Mustang Diaries: A Study of Mexico in Red Dead Redemption 1]]></article-title>
<article-title xml:lang="es"><![CDATA[The Mustang Diaries: un estudio de México en Red Dead Redemption 1]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Aldape]]></surname>
<given-names><![CDATA[Javier]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Texas A&amp;M University College Station TX ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>USA</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>12</month>
<year>2022</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>12</month>
<year>2022</year>
</pub-date>
<volume>4</volume>
<numero>2</numero>
<fpage>21</fpage>
<lpage>34</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S2683-22082022000200021&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S2683-22082022000200021&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S2683-22082022000200021&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract. Can a form of play be used to portray the past in popular culture? Can a person engage in such an act and acquire agency of a particular time in history? Play constitutes many forms-but for the sake of this paper, it will be used in the context of video games. Using the two main schools of thought for the study of these, narratology and ludology, I intend to highlight the potential for games to not only recreate history but also interact with events and how they can provide new ways of understanding history. I will focus mainly on the Mexican Revolution and the U.S.-Mexico border relations in Rockstar&#8217;s epic western: Red Dead Redemption 1.]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen. ¿Será posible usar el juego para mostrar el pasado en la cultura popular? ¿Podrá una persona realizando tal acto adquirir agencia sobre un tiempo particular de la historia? El juego se define de distintas maneras-pero para el propósito de este trabajo, se usará dentro del contexto de videojuegos. Usando las dos ideas principales sobre el estudio de estos: La narratología y la ludología, intento resaltar el potencial de los juegos no solo para recrear la historia, sino para interactuar con los eventos con el fin de mostrar cómo pueden prestar nuevas maneras de entender la historia. Me concentraré particularmente en el periodo de la revolución mexicana dentro del juego western de Rockstar Games, Red Dead Redemption 1.]]></p></abstract>
<kwd-group>
<kwd lng="en"><![CDATA[Mustang Diaries]]></kwd>
<kwd lng="en"><![CDATA[Mexico]]></kwd>
<kwd lng="en"><![CDATA[violence]]></kwd>
<kwd lng="en"><![CDATA[stereotypes]]></kwd>
<kwd lng="es"><![CDATA[Mustang Diaries]]></kwd>
<kwd lng="es"><![CDATA[México violencia]]></kwd>
<kwd lng="es"><![CDATA[estereotipos]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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