<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>2448-8437</journal-id>
<journal-title><![CDATA[Zincografía]]></journal-title>
<abbrev-journal-title><![CDATA[Zincografía]]></abbrev-journal-title>
<issn>2448-8437</issn>
<publisher>
<publisher-name><![CDATA[Universidad de Guadalajara, Centro Universitario de Arte. Arquitectura y Diseño]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S2448-84372022000200135</article-id>
<article-id pub-id-type="doi">10.32870/zcr.v6i12.145</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Aprender haciendo. La realización de proyectos gráficos a través del conocimiento tácito]]></article-title>
<article-title xml:lang="en"><![CDATA[Learning by doing. The realization of graphic projects through tacit knowledge]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Barrera Medina]]></surname>
<given-names><![CDATA[Mónica de la]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Ramírez Villalpando]]></surname>
<given-names><![CDATA[Rocío]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad Autónoma de Aguascalientes Centro de Ciencias del Diseño y de la Construcción ]]></institution>
<addr-line><![CDATA[ Aguascalientes]]></addr-line>
<country>Mexico</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidad Autónoma de Aguascalientes Centro de Ciencias del Diseño y de la Construcción ]]></institution>
<addr-line><![CDATA[ Aguascalientes]]></addr-line>
<country>Mexico</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>00</month>
<year>2022</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>00</month>
<year>2022</year>
</pub-date>
<volume>6</volume>
<numero>12</numero>
<fpage>135</fpage>
<lpage>155</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S2448-84372022000200135&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S2448-84372022000200135&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S2448-84372022000200135&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen En la formación del diseñador existen aprendizajes que sólo se van depurando en el ejercicio de proyectos y tareas que requieren de una orientación centrada en el cómo hacerlos, desde los sencillos procesos de armado, cortado, doblado y pegado, hasta el dominio de habilidades mayores que se observan y se ponen en práctica a través del aprender haciendo o learning by doing, que no se enseñan en alguna asignatura en particular. Esta investigación se desprende de un contexto ampliamente tecnológico en el que se da revisión al conocimiento tácito, un conocimiento personal derivado de la práctica humana que se hace presente dentro de la disciplina del diseño. La propuesta identifica y recupera conocimientos provenientes de profesores y alumnos, está centrado en un estudio descriptivo, cualitativo y cuasi experimental en el que la experiencia en el manejo de materiales y herramientas se comparte con diversos testimonios para considerar la importancia del quehacer manual, del trabajo colaborativo y de la especificación de aspectos como la calidad.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract In the training of the designer there are learnings that are only refined in the exercise of projects and tasks that require an orientation focused on how to do them, from the simple processes of assembly, cutting, folding and gluing, to mastering skills greater than they are observed and put into practice through learning by doing, which are not taught in any particular subject. This research emerges from a largely technological context in which tacit knowledge is reviewed, a personal knowledge derived from human practice that is present within the discipline of design. The proposal identifies and retrieves knowledge from teachers and students, it is centered on a descriptive, qualitative and quasi-experimental study in which experience in handling materials and tools is shared with various testimonies to consider the importance of manual work, work collaboration and the specification of aspects such as quality.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[aprendizaje]]></kwd>
<kwd lng="es"><![CDATA[conocimiento tácito]]></kwd>
<kwd lng="es"><![CDATA[calidad]]></kwd>
<kwd lng="es"><![CDATA[diseño]]></kwd>
<kwd lng="es"><![CDATA[habilidades]]></kwd>
<kwd lng="en"><![CDATA[learning]]></kwd>
<kwd lng="en"><![CDATA[tacit knowledge]]></kwd>
<kwd lng="en"><![CDATA[quality]]></kwd>
<kwd lng="en"><![CDATA[design]]></kwd>
<kwd lng="en"><![CDATA[skills]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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