<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>2007-7467</journal-id>
<journal-title><![CDATA[RIDE. Revista Iberoamericana para la Investigación y el Desarrollo Educativo]]></journal-title>
<abbrev-journal-title><![CDATA[RIDE. Rev. Iberoam. Investig. Desarro. Educ]]></abbrev-journal-title>
<issn>2007-7467</issn>
<publisher>
<publisher-name><![CDATA[Centro de Estudios e Investigaciones para el Desarrollo Docente A.C.]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S2007-74672018000100267</article-id>
<article-id pub-id-type="doi">10.23913/ride.v8i16.341</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Videojuegos y habilidades del pensamiento]]></article-title>
<article-title xml:lang="en"><![CDATA[Videogames and thinking skills]]></article-title>
<article-title xml:lang="pt"><![CDATA[Videogames e habilidades de pensamento]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Rivera Arteaga]]></surname>
<given-names><![CDATA[Eduardo]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Torres Cosío]]></surname>
<given-names><![CDATA[Verónica]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad Autónoma de Zacatecas  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Mexico</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidad Autónoma de Zacatecas  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Mexico</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>06</month>
<year>2018</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>06</month>
<year>2018</year>
</pub-date>
<volume>8</volume>
<numero>16</numero>
<fpage>267</fpage>
<lpage>288</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S2007-74672018000100267&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S2007-74672018000100267&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S2007-74672018000100267&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen El presente documento es una revisión de artículos sobre los videojuegos y las habilidades del pensamiento que se trabajan cuando se practica este pasatiempo. Se revisó el trabajo de diferentes autores que se han adentrado en este tema. También se mencionaron las habilidades involucradas y se dio una breve descripción de las mismas. El punto crítico llegó con los trabajos de James Paul Gee, quien compara las habilidades del pensamiento y, por tanto, de aprendizaje, adquiridas y desarrolladas con los videojuegos y en la escuela, dejando una tentadora reflexión: ¿qué cambios se necesitan hacer para que los alumnos aprendan en la escuela al igual que como aprenden con los videojuegos?]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract This paper is a review of articles on video games and the thinking skills that are worked out when practicing this hobby. The work of different authors who have gone into this subject was reviewed. The skills involved were also mentioned and a brief description was given. The critical point came with the work of James Paul Gee, who compares the thinking and learning skills acquired and developed with video games and at school, leaving a tempting reflection: what changes need to be made to students learn in school just like they learn with video games?]]></p></abstract>
<abstract abstract-type="short" xml:lang="pt"><p><![CDATA[Resumo Este documento é uma revisão de artigos sobre videogames e as habilidades de pensamento que são usadas ao praticar esse hobby. Revisamos o trabalho de diferentes autores que abordaram esse tópico. As habilidades envolvidas também foram mencionadas e uma breve descrição delas foi dada. O ponto crítico veio com o trabalho de James Paul Gee, que compara as habilidades de pensar e, portanto, de aprender, adquirir e desenvolver com videogames e na escola, deixando uma reflexão tentadora: o que as mudanças precisam ser feitas para que Os alunos aprendem na escola enquanto aprendem com os videogames?]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[aprendizaje]]></kwd>
<kwd lng="es"><![CDATA[creatividad]]></kwd>
<kwd lng="es"><![CDATA[habilidades]]></kwd>
<kwd lng="es"><![CDATA[pensamiento]]></kwd>
<kwd lng="es"><![CDATA[videojuegos]]></kwd>
<kwd lng="en"><![CDATA[learning]]></kwd>
<kwd lng="en"><![CDATA[creativity]]></kwd>
<kwd lng="en"><![CDATA[skills]]></kwd>
<kwd lng="en"><![CDATA[thinking]]></kwd>
<kwd lng="en"><![CDATA[video games]]></kwd>
<kwd lng="pt"><![CDATA[aprendizagem]]></kwd>
<kwd lng="pt"><![CDATA[criatividade]]></kwd>
<kwd lng="pt"><![CDATA[desenvolvimento]]></kwd>
<kwd lng="pt"><![CDATA[habilidades de pensamento]]></kwd>
<kwd lng="pt"><![CDATA[pensamento lateral]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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