<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1665-6180</journal-id>
<journal-title><![CDATA[Apertura (Guadalajara, Jal.)]]></journal-title>
<abbrev-journal-title><![CDATA[Apert. (Guadalaj., Jal.)]]></abbrev-journal-title>
<issn>1665-6180</issn>
<publisher>
<publisher-name><![CDATA[Universidad de Guadalajara, Sistema de Universidad Virtual]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1665-61802025000200084</article-id>
<article-id pub-id-type="doi">10.32870/ap.v17n2.2679</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Diseño de un videojuego serio para prevenir abuso de alcohol en universitarios]]></article-title>
<article-title xml:lang="en"><![CDATA[Design of a serious game to prevent alcohol abuse among university students]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Urrutia Reyes]]></surname>
<given-names><![CDATA[Mónica]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Herrera Navarro]]></surname>
<given-names><![CDATA[Ana Marcela]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Cruz Sánchez]]></surname>
<given-names><![CDATA[Ileana]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad Autónoma de Querétaro  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Mexico</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Tecnológico Nacional de México  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Mexico</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>00</month>
<year>2025</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>00</month>
<year>2025</year>
</pub-date>
<volume>17</volume>
<numero>2</numero>
<fpage>84</fpage>
<lpage>97</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S1665-61802025000200084&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S1665-61802025000200084&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S1665-61802025000200084&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[RESUMEN El abuso de alcohol representa un problema de salud pública a nivel global, con una alta prevalencia entre estudiantes universitarios, donde factores sociales y académicos contribuyen a su normalización. En México, si bien existen estrategias preventivas, su efectividad ha sido limitada. A nivel internacional, los videojuegos serios han emergido como herramientas innovadoras para la prevención del abuso de alcohol; sin embargo, no se encontró evidencia de propuestas adaptadas al contexto universitario mexicano. El objetivo de este trabajo es presentar la conceptualización del diseño de un videojuego serio orientado a prevenir el abuso de alcohol en estudiantes universitarios en el país. Para ello, se emplearon la metodología ASGD (Art of Serious Game Design) y el Marco MDA (Mechanics, Dynamics, Aesthetics), los cuales permitieron estructurar una experiencia lúdica alineada con objetivos educativos y preventivos. Como resultado, se desarrolló una propuesta de diseño que promueve la toma de decisiones responsables y el uso de estrategias protectoras. En fases posteriores, se contempla el desarrollo completo del videojuego y la validación empírica del prototipo con el público objetivo, con el fin de generar intervenciones digitales culturalmente contextualizadas para universidades mexicanas.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[ABSTRACT Alcohol abuse represents a global public health problem, with a high prevalence among university students, where social and academic factors contribute to its normalization. In Mexico, although preventive strategies exist, their effectiveness has been limited. Internationally, serious games have emerged as innovative tools for alcohol abuse prevention; however, no evidence was found of proposals adapted to the Mexican university context. The objective of this work is to present the conceptualization of the design of a serious game aimed at preventing alcohol abuse among university students in Mexico. To achieve this, the ASGD (Art of Serious Game Design) methodology and the MDA Framework (Mechanics, Dynamics, Aesthetics) were employed, which allowed the structuring of a game experience aligned with educational and preventive objectives. As a result, a design proposal was developed to promote responsible decision-making and the use of protective strategies. Future phases will include empirical validation of the prototype with the target population, aiming to develop culturally contextualized digital interventions for Mexican universities.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[videojuego serio]]></kwd>
<kwd lng="es"><![CDATA[prevención: consumo de alcohol]]></kwd>
<kwd lng="es"><![CDATA[estudiantes universitarios]]></kwd>
<kwd lng="es"><![CDATA[intervenciones digitales]]></kwd>
<kwd lng="en"><![CDATA[serious games]]></kwd>
<kwd lng="en"><![CDATA[alcohol consumption prevention]]></kwd>
<kwd lng="en"><![CDATA[university students]]></kwd>
<kwd lng="en"><![CDATA[digital interventions]]></kwd>
</kwd-group>
</article-meta>
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