<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1665-2673</journal-id>
<journal-title><![CDATA[Innovación educativa (México, DF)]]></journal-title>
<abbrev-journal-title><![CDATA[Innov. educ. (Méx. DF)]]></abbrev-journal-title>
<issn>1665-2673</issn>
<publisher>
<publisher-name><![CDATA[Instituto Politécnico Nacional, Coordinación Editorial]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1665-26732017000300149</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Límites, desafíos y oportunidades para enseñar en los mundos virtuales]]></article-title>
<article-title xml:lang="en"><![CDATA[Limitations, challenges and opportunities for teaching in virtual environments]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Ángel Rueda]]></surname>
<given-names><![CDATA[Christian Jonathan]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Valdés Godínes]]></surname>
<given-names><![CDATA[Juan Carlos]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Guzmán Flores]]></surname>
<given-names><![CDATA[Teresa]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad Autónoma de Querétaro  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Mexico</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>12</month>
<year>2017</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>12</month>
<year>2017</year>
</pub-date>
<volume>17</volume>
<numero>75</numero>
<fpage>149</fpage>
<lpage>168</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S1665-26732017000300149&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S1665-26732017000300149&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S1665-26732017000300149&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen El presente trabajo tiene como base un estudio exploratorio de campo, cuyo objetivo principal es plantear y comprender los límites, desafíos, fortalezas y oportunidades para enseñar en los mundos virtuales (MV) como posibilidad didáctica. La metodología implementada fue básicamente observacional, principalmente cualitativa debido a las características del objeto de estudio. Para la realización del proyecto se trabajó con cuatro grupos de alumnos de diferentes niveles educativos: licenciatura, especialidad y doctorado; parte de los resultados obtenidos indican: El trabajo docente con el uso de los MV tiene los desafíos de definir un contenido temático, diseñar una estrategia didáctica, aprender el uso y dominio de los MV. Las oportunidades se refieren a la posibilidad de generar formas alternativas de acceso a la información y conocimiento en base a principios lúdicos. En cuanto a las fortalezas está la posibilidad de integrar a los MV como recursos didácticos digitales. Los límites se encuentran en los requerimientos de infraestructura tecnológica. En este primer acercamiento se señalan las bases para diseñar un modelo didáctico que apoye al docente en el uso de los MV con fines educativos.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract This paper is based on an exploratory field study, whose main objective is to define and understand the limitations, challenges, strengths and opportunities of teaching in virtual environments (VE). The methodology used was mostly observational and mainly qualitative due to the characteristics of the study&#8217;s objective. The project was carried out with four groups of students from different educational levels: bachelor&#8217;s, specialization and doctoral. Part of the results obtained indicate: VEs present instructors with the challenges of defining thematic content, designing a didactic strategy, and learning and mastering the use of VEs. The opportunities are the possibilities to create alternative ways to access information and knowledge based on ludic foundations. With regard to the strengths, there is the possibility to integrate VEs as digital didactic resources. The limitations lie in the requirements for technological infrastructure. This first study indicates the necessary foundations to design a didactic model that supports the instructor in the use of VEs with educational purposes.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[Mundos virtuales]]></kwd>
<kwd lng="es"><![CDATA[didáctica]]></kwd>
<kwd lng="es"><![CDATA[docencia]]></kwd>
<kwd lng="es"><![CDATA[motivación]]></kwd>
<kwd lng="es"><![CDATA[tecnología educativa]]></kwd>
<kwd lng="en"><![CDATA[Didactic]]></kwd>
<kwd lng="en"><![CDATA[docent work]]></kwd>
<kwd lng="en"><![CDATA[educational technology]]></kwd>
<kwd lng="en"><![CDATA[motivation]]></kwd>
<kwd lng="en"><![CDATA[virtual environments]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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