<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1665-2673</journal-id>
<journal-title><![CDATA[Innovación educativa (México, DF)]]></journal-title>
<abbrev-journal-title><![CDATA[Innov. educ. (Méx. DF)]]></abbrev-journal-title>
<issn>1665-2673</issn>
<publisher>
<publisher-name><![CDATA[Instituto Politécnico Nacional, Coordinación Editorial]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1665-26732017000300063</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Experiencias motivacionales gamificadas: una revisión sistemática de literatura]]></article-title>
<article-title xml:lang="en"><![CDATA[Motivational experiences of gamifications: a systematic literature review]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Pascuas Rengifo]]></surname>
<given-names><![CDATA[Yois Smith]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Vargas Jara]]></surname>
<given-names><![CDATA[Edgar Oswaldo]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Muñoz Zapata]]></surname>
<given-names><![CDATA[Juan Ignacio]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad de la Amazonia  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Colombia</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Tecnológico de Antioquia  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Colombia</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>12</month>
<year>2017</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>12</month>
<year>2017</year>
</pub-date>
<volume>17</volume>
<numero>75</numero>
<fpage>63</fpage>
<lpage>80</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S1665-26732017000300063&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S1665-26732017000300063&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S1665-26732017000300063&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen Este artículo presenta una revisión sistemática de literatura relacionada con la gamificación para identificar el impacto que ésta ha tenido en los procesos de formación en el sector educativo y empresarial. Entendida como el uso de mecánicas de juegos en contextos habitualmente no lúdicos orientadas a motivar la resolución de problemas, la gamificación contribuye a la estimulación de determinados comportamientos en las personas, tal como lo muestran los estudios consultados. De esta manera, el aumento en la motivación, participación y compromiso a partir de los aspectos de gamificación en diferentes entornos cotidianos permite ver el alcance de la aplicación de esta técnica en la adquisición innovadora de conocimiento por parte de los aprendices.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract This paper presents a systematic review of the literature related to gamification in order to identify the impact this has on learning processes in the fields of education and business. Understood as the use of the dynamic of play in generally non-ludic contexts directed at problem solving, gamification contributes to the stimulation of certain behaviors in people, as demonstrated by the studies consulted. Thus, the increase in motivation, participation and commitment derived from the aspects of gamification in various daily environments allows us to see the scope of the application of this technique in the innovative acquirement of knowledge by students.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[Actividades lúdicas]]></kwd>
<kwd lng="es"><![CDATA[educación emocional]]></kwd>
<kwd lng="es"><![CDATA[educación y tecnología]]></kwd>
<kwd lng="es"><![CDATA[juegos]]></kwd>
<kwd lng="es"><![CDATA[motivación]]></kwd>
<kwd lng="en"><![CDATA[Education and technology]]></kwd>
<kwd lng="en"><![CDATA[emotional education]]></kwd>
<kwd lng="en"><![CDATA[games]]></kwd>
<kwd lng="en"><![CDATA[ludic activities]]></kwd>
<kwd lng="en"><![CDATA[motivation]]></kwd>
</kwd-group>
</article-meta>
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