<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>0188-9532</journal-id>
<journal-title><![CDATA[Revista mexicana de ingeniería biomédica]]></journal-title>
<abbrev-journal-title><![CDATA[Rev. mex. ing. bioméd]]></abbrev-journal-title>
<issn>0188-9532</issn>
<publisher>
<publisher-name><![CDATA[Sociedad Mexicana de Ingeniería Biomédica]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S0188-95322016000300201</article-id>
<article-id pub-id-type="doi">10.17488/rmib.37.3.5</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Sistema de Rehabilitación de Miembro Inferior Interconectado con un Videojuego: Una Potencial Aplicación para Víctimas de Minas Antipersonal]]></article-title>
<article-title xml:lang="en"><![CDATA[Lower Limb Rehabilitation System Interfaced with a Videogame: A Potential Application for Landmine Victims]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Franco]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Zuluaga]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Yepes]]></surname>
<given-names><![CDATA[J.C.]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
<xref ref-type="aff" rid="Aaf"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Saldarriaga]]></surname>
<given-names><![CDATA[A.J.]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Pérez]]></surname>
<given-names><![CDATA[V.Z.]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
<xref ref-type="aff" rid="Aaf"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Betancur]]></surname>
<given-names><![CDATA[M.J.]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
<xref ref-type="aff" rid="Aaf"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad Pontificia Bolivariana Facultad de Ingeniería Eléctrica y Electrónica ]]></institution>
<addr-line><![CDATA[Medellín ]]></addr-line>
<country>Colombia</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidad Pontificia Bolivariana Grupo de Investigaciones en Bioingeniería ]]></institution>
<addr-line><![CDATA[Medellín ]]></addr-line>
<country>Colombia</country>
</aff>
<aff id="Af3">
<institution><![CDATA[,Universidad Pontificia Bolivariana Grupo de Automática y Diseño A+D ]]></institution>
<addr-line><![CDATA[Medellín ]]></addr-line>
<country>Colombia</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>12</month>
<year>2016</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>12</month>
<year>2016</year>
</pub-date>
<volume>37</volume>
<numero>3</numero>
<fpage>201</fpage>
<lpage>219</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S0188-95322016000300201&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S0188-95322016000300201&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S0188-95322016000300201&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen A nivel mundial se registran anualmente alrededor de 3,308 víctimas de minas antipersonal (MAP), de las cuales un 67% corresponde a lesiones de miembros inferiores que requieren rehabilitación. Este artículo presenta un sistema de adquisición de datos para un equipo de rehabilitación de víctimas de MAP, quienes al interactuar con un videojuego de carreras de automóviles realizan la terapia. El sistema permite al terapeuta establecer una velocidad de pedaleo mínima y analizar la fuerza y velocidad del mismo. El desarrollo conceptual incorpora una bicicleta estática comercial, sensores para medir la fuerza de pedaleo, un sensor óptico para medir la velocidad y pulsadores de mando para interactuar con el videojuego. Para evaluar el sistema se caracterizaron y probaron los sensores, y se realizaron encuestas de percepción a 20 fisioterapeutas relacionadas con ergonomía, seguridad y potenciales beneficios del sistema. El 70%, 90% y 80% de los fisioterapeutas valoraron, respectivamente, estas características en un nivel Alto. Adicionalmente, al menos el 85% de ellos están de acuerdo con nueve beneficios potenciales para personas víctimas de MAP, por lo tanto se plantea que el sistema desarrollado puede utilizarse como &#8217;juego serio&#8217; para apoyar las terapias de rehabilitación de personas con prótesis por esta causa.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract Worldwide there are approximately 3,308 records of landmine victims during a year. 67% of them suffered injuries which require physical rehabilitation. This paper presents a data acquisition system for landmine victims rehabilitation, interfaced with a videogame, which enables to interact with a racing game. The therapist can set the minimum speed required for the rehabilitation and analyze the forces and speed developed while pedaling. The conceptual development incorporates a commercial static bicycle, sensors to measure the pedaling force, an optic sensor to measure the speed, and command buttons to control the videogame. In order to evaluate the system, the sensors were characterized and tested, and a survey was conducted to 20 physiotherapists in order to evaluate the perception of ergonomics, safety and possible benefits of the data acquisition system for rehabilitation of landmine victims. 70%, 90% and 80% of the physiotherapists, respectively, assessed these characteristics as High level. Moreover, at least 85% of them are agree with nine possible benefits for rehabilitation of landmine explosion victim. Therefore, it is proposed that the data acquisition system can be used as a serious game that supports rehabilitation therapies of people with a prosthesis due to this cause.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[minas antipersonal]]></kwd>
<kwd lng="es"><![CDATA[rehabilitación]]></kwd>
<kwd lng="es"><![CDATA[salud]]></kwd>
<kwd lng="es"><![CDATA[fisioterapia]]></kwd>
<kwd lng="es"><![CDATA[sistema de adquisición de datos]]></kwd>
<kwd lng="es"><![CDATA[bicicleta]]></kwd>
<kwd lng="en"><![CDATA[landmine]]></kwd>
<kwd lng="en"><![CDATA[rehabilitation]]></kwd>
<kwd lng="en"><![CDATA[health]]></kwd>
<kwd lng="en"><![CDATA[physiotherapy]]></kwd>
<kwd lng="en"><![CDATA[data acquisition system]]></kwd>
<kwd lng="en"><![CDATA[bicycle]]></kwd>
</kwd-group>
</article-meta>
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