<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>2683-2208</journal-id>
<journal-title><![CDATA[Revista panamericana de comunicación]]></journal-title>
<abbrev-journal-title><![CDATA[Rev. panam. comun.]]></abbrev-journal-title>
<issn>2683-2208</issn>
<publisher>
<publisher-name><![CDATA[Centros Culturales de México A.C., Universidad Panamericana]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S2683-22082022000200067</article-id>
<article-id pub-id-type="doi">10.21555/rpc.v4i2.2714</article-id>
<title-group>
<article-title xml:lang="en"><![CDATA[Replicación y extensçao: The missing Latin American experience in global games scholarship]]></article-title>
<article-title xml:lang="es"><![CDATA[Replicación y extensçao: la faltante experiencia latinoamericana en el estudio de los videojuegos]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[David Bowman]]></surname>
<given-names><![CDATA[Nicholas]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Syracuse University S.I. Newhouse School of Public Communications ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>USA</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>12</month>
<year>2022</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>12</month>
<year>2022</year>
</pub-date>
<volume>4</volume>
<numero>2</numero>
<fpage>67</fpage>
<lpage>74</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S2683-22082022000200067&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S2683-22082022000200067&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S2683-22082022000200067&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract. From their development in the early 1960s to their global prominence today, video games are an increasingly ubiquitous feature of entertainment culture. Likewise, video games and their supposed and actual effects on players feature prominently in public discourse and academic research. However, international scholarly outlets have largely omitted the Latin American experience with video games, despite the region&#8217;s sustained and growing gaming culture-in some cases, with gameplay rates that outpace regions that are more commonly featured in scholarship (such as the United States). This essay presents as a broad call for scholarship that directly engages with Latin American gamers and gaming culture, as part of larger efforts to move media communication research towards authentic and meaningful global engagement.]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen. Desde su desarrollo a principios de la década de 1960 hasta su prominencia mundial actual, los videojuegos son una característica cada vez más omnipresente de la cultura del entretenimiento. Asimismo, los videojuegos y sus efectos supuestos y reales en los jugadores ocupan un lugar destacado en el discurso público y la investigación académica. Sin embargo, los medios académicos internacionales han omitido en gran medida la experiencia latinoamericana con los videojuegos, a pesar de la cultura de juego sostenida y creciente de la región, en algunos casos, con tasas de juego que superan a las regiones que se presentan con mayor frecuencia en los estudios (como Estados Unidos). Este ensayo se presenta como una amplia convocatoria de becas que se relaciona directamente con los jugadores latinoamericanos y la cultura del juego, como parte de esfuerzos más amplios para llevar la investigación de la comunicación de los medios hacia un compromiso global auténtico y significativo.]]></p></abstract>
<kwd-group>
<kwd lng="en"><![CDATA[video games]]></kwd>
<kwd lng="en"><![CDATA[media psychology]]></kwd>
<kwd lng="en"><![CDATA[moral panic]]></kwd>
<kwd lng="en"><![CDATA[functional media]]></kwd>
<kwd lng="en"><![CDATA[WEIRD data]]></kwd>
<kwd lng="es"><![CDATA[videojuegos]]></kwd>
<kwd lng="es"><![CDATA[psicología de los medios]]></kwd>
<kwd lng="es"><![CDATA[pánico moral]]></kwd>
<kwd lng="es"><![CDATA[medios funcionales]]></kwd>
<kwd lng="es"><![CDATA[datos WEIRD]]></kwd>
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