<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>2007-8064</journal-id>
<journal-title><![CDATA[Entreciencias: diálogos en la sociedad del conocimiento]]></journal-title>
<abbrev-journal-title><![CDATA[Entreciencias: diálogos soc. conoc.]]></abbrev-journal-title>
<issn>2007-8064</issn>
<publisher>
<publisher-name><![CDATA[Universidad Nacional Autónoma de México, Escuela Nacional de Estudios Superiores]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S2007-80642024000100214</article-id>
<article-id pub-id-type="doi">10.22201/enesl.20078064e.2024.26.88670</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Revisión sistemática de la literatura sobre gamificación en entornos de producción]]></article-title>
<article-title xml:lang="en"><![CDATA[Systematic literature review on gamification in production environments]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Rendón Arenas]]></surname>
<given-names><![CDATA[Ángel Ricardo]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Cantón Croda]]></surname>
<given-names><![CDATA[Rosa María]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Miranda Pérez]]></surname>
<given-names><![CDATA[Argelia Fabiola]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Mayett Moreno]]></surname>
<given-names><![CDATA[Yésica]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad Popular Autónoma del Estado de Puebla  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Mexico</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>12</month>
<year>2024</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>12</month>
<year>2024</year>
</pub-date>
<volume>12</volume>
<numero>26</numero>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S2007-80642024000100214&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S2007-80642024000100214&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S2007-80642024000100214&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen  Objetivo:  Realizar una revisión sistemática de la literatura sobre las líneas de investigación existentes, así como identificar las limitaciones de estudio y principales contribuciones que se han desarrollado acerca del concepto de gamificación aplicados a entornos de producción que permitan proponer trabajos futuros con una contribución científica de relevancia.  Diseño metodológico:  Se definieron cinco preguntas de investigación y cuatro criterios de calidad basados en la metodología de Kitchenham sobre la revisión sistemática de literatura, por lo que se realizó una consulta de palabras clave en la base de datos Scopus, con la cual se ejecutó un análisis bibliométrico con una herramienta específica para dicho propósito que permitió desarrollar una discusión de los resultados obtenidos.  Resultados:  Se identificaron tres conceptos principales enfocados que se encuentran en etapas de desarrollo dentro de los entornos de producción: Operador 4.0, Gamification for Manufacturing (GfM) y la aplicación de sistemas HMI (Human Machine Interaction), además de una contribución importante en afiliaciones de Alemania por su pertinencia en la creación y difusión del concepto Industria 4.0.  Limitaciones de la investigación:  La utilización de una única fuente de datos (Scopus) omitiendo otras bases de datos científicas.  Hallazgos:  Se categorizaron 37 de 162 documentos que relacionan diversos estudios tanto teóricos, experimentales y marcos de trabajo sobre la gamificación en entornos de producción, dentro de los cuales el 64% concluyó con promover exploraciones más prolongadas sobre el concepto en cuestión en áreas de la industria reales.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract  Purpose:  To conduct a systematic literature review on existing lines of research, as well as to identify study limitations and main contributions that have been developed regarding the concept of gamification applied to production environments that would allow proposing relevant future scientific studies.  Methodological design:  Five research questions and four quality criteria were defined based on Kitchenham's systematic literature review methodology; the Scopus database was chosen as the main source for a keyword query and a bibliometric analysis ensued using a specific tool that allowed the development of a discussion of the results obtained.  Results:  Three main concepts which are in development stages within production environments were identified: Operator 4.0, Gamification for Manufacturing (GfM) and the application of HMI (Human Machine Interaction) systems, in addition to an important contribution in German affiliations for their relevance in the creation and dissemination of the Industry 4.0 concept.  Research limitations:  Using a single data source (Scopus) and omitting other scientific databases are considered to be limitations within this systematic literature review.  Findings:  37 out of 162 papers related to diverse kinds of studies, theoretical, experimental and frameworks on gamification in production environments, were categorized; 64% concluded with promoting longer explorations on the concept in authentic areas within the industry.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[gamificación]]></kwd>
<kwd lng="es"><![CDATA[revisión sistemática]]></kwd>
<kwd lng="es"><![CDATA[industria automotriz]]></kwd>
<kwd lng="es"><![CDATA[industria 4.0]]></kwd>
<kwd lng="en"><![CDATA[gamification]]></kwd>
<kwd lng="en"><![CDATA[systematic review]]></kwd>
<kwd lng="en"><![CDATA[automotive industry]]></kwd>
<kwd lng="en"><![CDATA[industry 4.0]]></kwd>
</kwd-group>
</article-meta>
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