<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>2007-3283</journal-id>
<journal-title><![CDATA[Programación matemática y software]]></journal-title>
<abbrev-journal-title><![CDATA[Program. mat. softw.]]></abbrev-journal-title>
<issn>2007-3283</issn>
<publisher>
<publisher-name><![CDATA[Universidad Autónoma del Estado de Morelos]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S2007-32832024000200204</article-id>
<article-id pub-id-type="doi">10.30973/progmat/2024.16.2/4</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Optimizando el aprendizaje de matemáticas en el primer grado: el impacto del Metaverso de Roblox en el desarrollo de competencias numéricas]]></article-title>
<article-title xml:lang="en"><![CDATA[Optimizing First-Grade Mathematics Learning: The Impact of Roblox's Metaverse on Developing Numerical Competencies]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[González Tezoco]]></surname>
<given-names><![CDATA[Santa Teresita]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Juárez Martínez]]></surname>
<given-names><![CDATA[Ulises]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Centeno Téllez]]></surname>
<given-names><![CDATA[Adolfo]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Rodríguez Mazahua]]></surname>
<given-names><![CDATA[Lisbeth]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Abud Figueroa]]></surname>
<given-names><![CDATA[María Antonieta]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Tecnológico Nacional de México Instituto Tecnológico de Orizaba ]]></institution>
<addr-line><![CDATA[Orizaba Veracruz]]></addr-line>
<country>Mexico</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Waves Lab  ]]></institution>
<addr-line><![CDATA[Camerino Z. Mendoza Veracruz]]></addr-line>
<country>México</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>00</month>
<year>2024</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>00</month>
<year>2024</year>
</pub-date>
<volume>16</volume>
<numero>2</numero>
<fpage>35</fpage>
<lpage>48</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_arttext&amp;pid=S2007-32832024000200204&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_abstract&amp;pid=S2007-32832024000200204&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.mx/scielo.php?script=sci_pdf&amp;pid=S2007-32832024000200204&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen El metaverso es una red de mundos virtuales tridimensionales, persistentes y concurrentes centrados en la conexión y la interacción social que permiten realizar actividades que no se harían en el mundo físico. En los últimos años, se ha incrementado significativamente el número de trabajos de investigación enfocados en el uso del metaverso en la educación. En ellos se resumen cómo el metaverso se puede utilizar para una amplia gama de objetivos educativos como el desarrollo de competencias digitales, la creación de experiencias de aprendizaje más inmersivas, el fomento de la creatividad y la colaboración entre estudiantes. Sin embargo, pocas veces se implementa en la educación primaria. Además, en el contexto específico de México, el reporte del uso del metaverso en la educación es limitado y poco frecuente. En este artículo se explora el metaverso integrado en Roblox como una herramienta alterna viable para mejorar el proceso de la enseñanza de matemáticas en el primer grado de educación primaria en México. El enfoque de enseñanza se centra en el conteo de números y sumas de dos dígitos, proporcionando una experiencia interactiva y enriquecedora para los estudiantes. Se espera que este trabajo de investigación proporcione una comprensión clara del potencial del metaverso en la educación, y a su vez fomente más investigaciones sobre la educación basada en el metaverso en un futuro cercano.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract The metaverse, a network of persistent and concurrent 3D virtual worlds focused on social connection and interaction, allows users to engage in activities that would not be possible in the physical world. In recent years, there has been a significant increase in research focused on the use of the metaverse in education. This research highlights how the metaverse can be used for a wide range of educational purposes, such as developing digital skills, creating more immersive learning experiences, fostering creativity, and encouraging collaboration among students. However, its implementation in primary education is still rare. Moreover, in the specific context of Mexico, reports on the use of the metaverse in education are limited and infrequent. This article explores the metaverse integrated into Roblox as a viable alternative tool to improve the teaching of mathematics in the first grade of primary education in Mexico. The teaching approach focuses on number counting and two-digit addition, providing an interactive and enriching experience for students. This research is expected to provide a clear understanding of the potential of the metaverse in education and, in turn, encourage further research on metaverse-based education in the near future.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[Educación]]></kwd>
<kwd lng="es"><![CDATA[metaverso]]></kwd>
<kwd lng="es"><![CDATA[matemáticas]]></kwd>
<kwd lng="en"><![CDATA[Education]]></kwd>
<kwd lng="en"><![CDATA[metaverse]]></kwd>
<kwd lng="en"><![CDATA[mathematics]]></kwd>
</kwd-group>
</article-meta>
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