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Computación y Sistemas

Print version ISSN 1405-5546

Comp. y Sist. vol.16 n.3 México Jul./Sep. 2012

 

Artículos regulares

 

A Divide-and-Conquer Approach to Commercial Territory Design

 

Procedimiento divide y vencerás para el diseño de territorios comerciales

 

M. Angélica Salazar-Aguilar1, J. Luis González-Velarde2, and Roger Z. Ríos-Mercado3

 

1 Interuniversity Research Centre on Enterprise Networks, Logistics and Transportation (CIRRELT), HEC Montréal, Montréal, Canadá angelica.salazar@cirrelt.ca, Gonzalez.velarde@itesm.mx

2 Center for Quality and Manufacturing, Tecnológico de Monterrey, México

3 Graduate Program in Systems Engineering, Universidad Autónoma de Nuevo León, San Nicolás de los Garza, México, roger.rios@uanl.edu.mx

 

Article received on 09/02/2011;
accepted on 20/01/2012.

 

Abstract

A new heuristic procedure for a commercial territory design problem is introduced in this work. The proposed procedure is based on the divide-and-conquer paradigm and basically consists of a successive dichotomy process on a given large instance of the problem. During this process, a series of integer quadratic subproblems is solved. The obtained computational results have shown that the proposed heuristic is an attractive technique for obtaining locally optimal solutions for large instances which are intractable by using exact optimization methods.

Keywords: Territory design, heuristic optimization, integer quadratic programming, divide-and-conquer approach.

 

Resumen

En este trabajo se presenta un procedimiento heurístico para el diseño de territorios comerciales. El procedimiento propuesto, basado en el paradigma dividir-y-vencer, consiste básicamente en un proceso de dicotomías sucesivas a partir de una instancia dada. Durante este proceso se resuelven una serie de subproblemas de programación cuadrática entera. Los resultados computacionales muestran que la heurística propuesta es una técnica de solución atractiva que permite la obtención de soluciones óptimas locales para instancias grandes del problema, las cuales resultan intratables al intentar resolverlas a través de métodos exactos.

Palabras clave: Diseño territorial, optimización heurística, programación cuadrática entera, procedimiento divide y vencerás.

 

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Acknowledgements

The presentation of the paper was improved thanks to the comments by two anonymous referees. This work was supported by the Mexican National Council for Science and Technology under grants SEP-CONACYT 48499-Y and SEP-CONACYT 61903, Universidad Autónoma de Nuevo León under its Scientific and Technological Research Support, grant UANL-PAICYT CE012-09, and Tecnológico de Monterrey under research grant CAT128. The research of the first author has been funded by a doctoral fellowship from Universidad Autónoma de Nuevo León, grant NL-2006-C09-32652.

 

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