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RIIIT. Revista internacional de investigación e innovación tecnológica

On-line version ISSN 2007-9753

Abstract

DEHESA-DE GYVES, N.. Matemathical Dominoes. RIIIT. Rev. int. investig. innov. tecnol. [online]. 2018, vol.6, n.34. ISSN 2007-9753.

The present document is a continuation of previous documents that start from the same premise: the learning of mathematics is done through the action of moving and not only expecting that the information imparted by a teacher that is expressed orally and writing, will be repeated by the student. It requires a classroom environment in which to motivate, design, elaborate, problematize, summarize and coordinate a game whose theme is done around mathematical contents. However, the main teaching objective is not to create a game but rather that the student know in his own experience a process of innovation and diffusion. In case of materializing his idea he could defend it before an audience and even promote its use, as documented in this work. So far, the public has consisted of students from another institution and the search for spaces is an alternative for its sales.

Keywords : Mathematical games; kinesthetic intelligence; multiple intelligences; Collaborative learning; Discursive practices.

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