SciELO - Scientific Electronic Library Online

 
vol.9 número17La Inteligencia emocional y la práctica docente en profesores investigadoresEfecto de las políticas educativas en la formación de investigadores en los programas federales de doctorado en ciencias administrativas en México índice de autoresíndice de materiabúsqueda de artículos
Home Pagelista alfabética de revistas  

Servicios Personalizados

Revista

Articulo

Indicadores

Links relacionados

  • No hay artículos similaresSimilares en SciELO

Compartir


RIDE. Revista Iberoamericana para la Investigación y el Desarrollo Educativo

versión On-line ISSN 2007-7467

Resumen

MARQUEZ DOMINGUEZ, José Alberto. Educational Games and Augmented Reality, Analysis for Learning in Basic Level Students. RIDE. Rev. Iberoam. Investig. Desarro. Educ [online]. 2018, vol.9, n.17, pp.448-461. ISSN 2007-7467.  https://doi.org/10.23913/ride.v9i17.388.

The didactic games are of great importance in education, but nowadays there is technology and also software that contributes in the use of applications that support the educational task. This work presents the different systems of augmented reality and that most of these have concluded that the use of said technology allows an improvement in the use of knowledge in a subjective manner. It also presents the tools that the teacher can use to create their own applications of augmented reality and get to use them in the classroom. Finally, an analysis of these applications.

Palabras llave : basic education; educational games; augmented reality.

        · resumen en Español | Portugués     · texto en Español     · Español ( pdf )