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RIDE. Revista Iberoamericana para la Investigación y el Desarrollo Educativo

versión On-line ISSN 2007-7467

Resumen

RODRIGUEZ ARCE, Jorge  y  JUAREZ PEGUEROS, Juan Pablo Coba. The Impact Of m-learning On The Learning Process: Skills and Knowledge. RIDE. Rev. Iberoam. Investig. Desarro. Educ [online]. 2017, vol.8, n.15, pp.363-386. ISSN 2007-7467.  https://doi.org/10.23913/ride.v8i15.303.

The use of mobile devices and tablets as support tools in the learning process is known as m-learning. In general, a learning task can be divided into two parts: the knowledge and skills involved. The use of mobile devices and tablets as a learning tool in the classroom can be considered favorable, however there is no conclusive formal study indicating the impact of its use on cognitive development and performance of the teaching process. The main goal of this study is to identify the advantages and disadvantages of the use of m-learning in the teaching process inside and outside the class classroom reported in the state of the art.

In this paper a review of the existing literature was made focusing on the question: what impact does the use of m-learning in the learning process have? And based on the results obtained, a methodology for the design of m-learning applications is proposed. In previous studies other authors have carried out several studies to demonstrate the advantages of using m-learning in the classroom, however the reported results are not conclusive and in some cases the results are contradictory among different authors. From the reviewed papers, two disadvantages of the use of m-learning in the learning process were identified: the lack of development of cognitive skills involved in the learning task and the correct incorporation of the available interaction modalities in m-learning devices to improve the teaching process. As a result of this work, a methodology for the design of m-learning applications is proposed, through which the relationship among the modes of interaction available in m-learning devices, the task to be learned and the skills involved in the task is identified for the correct integration of the learning components in a m-learning application.

Palabras llave : educational technology; mobile learning; educational innovation; m-learning.

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