SciELO - Scientific Electronic Library Online

vol.12 número2Gamificación en la educación a distancia: experiencias en un modelo educativo universitarioElaboración de módulos audiovisuales para mejorar las habilidades digitales de estudiantes universitarios índice de autoresíndice de assuntospesquisa de artigos
Home Pagelista alfabética de periódicos  

Serviços Personalizados




Links relacionados

  • Não possue artigos similaresSimilares em SciELO


Apertura (Guadalajara, Jal.)

versão On-line ISSN 2007-1094versão impressa ISSN 1665-6180


AGUILAR VERA, Raúl Antonio; BRICENO ARCEO, Érika Eunice; DIAZ MENDOZA, Julio César  e  UCAN PECH, Juan Pablo. Configurable and computable instructional model based on gamification elements: a case study on education in software engineering. Apert. (Guadalaj., Jal.) [online]. 2020, vol.12, n.2, pp.20-35.  Epub 30-Abr-2021. ISSN 2007-1094.

This article describes a configurable and computable instructional model based on gamification elements. The empirical evaluation of the model is also reported using the software engineering area as the scope of application. In the experimental study two treatments were compared: the traditional dynamics of using a paper document for the Performance Test, and the use of a Virtual Learning Environment configured based in the model; the dependent variables considered were time and score. From the statistical analysis it was possible to conclude that the students did not present significant differences in the scores obtained in both treatments; however, the time turned out to be a variable with significant differences.

Palavras-chave : Gamification; education; engineering; software; instructional model.

        · resumo em Espanhol     · texto em Espanhol     · Espanhol ( pdf )