SciELO - Scientific Electronic Library Online

 
vol.19 número80Percepciones de docentes universitarios en el uso de plataformas tecnológicas gamificadas. Experiencias en un taller de formaciónNarrativas audiovisuales sobre resiliencia y educación desde un enfoque edu-comunicativo índice de autoresíndice de assuntospesquisa de artigos
Home Pagelista alfabética de periódicos  

Serviços Personalizados

Journal

Artigo

Indicadores

Links relacionados

  • Não possue artigos similaresSimilares em SciELO

Compartilhar


Innovación educativa (México, DF)

versão impressa ISSN 1665-2673

Resumo

ROJAS MESA, Julio Ernesto  e  LEAL URUENA, Linda Alejandra. Gamification strategies to create a research culture in university contexts. Innov. educ. (Méx. DF) [online]. 2019, vol.19, n.80, pp.57-76. ISSN 1665-2673.

In recent years, scientific culture has become a topic of great importance in the process of conceiving theoretical and methodological alternatives for the transference and implementation of diverse products and results of science, technology and innovation. This article presents an experience of the construction of research culture or scientific culture, through the proposal of a gamification strategy among university researchers and professors. In terms of methodology, the application of the design thinking model to the development of a gamification strategy, directed at the construction of a research culture, made the research process more active and participatory for the selected researchers and professors, as a result of this study. A mobile application was designed in order to conceptualize a scientific culture based on the fundaments put forth by the SCientI-Col and the classification of research products.

Palavras-chave : Educational research; gamification; experimental project; higher education; motivation; scientific culture.

        · resumo em Espanhol     · texto em Espanhol     · Espanhol ( pdf )