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Revista mexicana de investigación educativa

versión impresa ISSN 1405-6666

Resumen

PASCUAS RENGIFO, Yois; PEREA YARA, Haner Camilo  y  GARCIA QUIROGA, Bernardo. Ecoliteracy and Gamification for the Construction of Environmental Culture: TECO as a Case Study. RMIE [online]. 2020, vol.25, n.87, pp.1123-1148.  Epub 19-Feb-2021. ISSN 1405-6666.

Ecoliteracy seeks to recognize the importance of protecting ecosystems through attitudes and behaviors that contribute to establishing a sustainable relationship with the environment. This article presents the development of didactic/technological mediation composed of the application called TECO, whose objective is to contribute to the generation of environmental attitudes, practices, and behaviors that facilitate dealing with the problems of electronic waste (cell phones, tablets) and thus project the construction of an environmental culture in the Colombian Amazon. The elaboration of the gamified virtual scenario is based on the development of content and activities for ecoliteracy, through virtual games and challenges. Such innovative and motivating strategies are considered essential in the construction of environmental culture and provide a baseline for continuing research projects.

Palabras llave : literacy; ecology; environmental education; educational IT; gamification.

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