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Computación y Sistemas

versión On-line ISSN 2007-9737versión impresa ISSN 1405-5546

Resumen

MORENO MONTIEL, Benjamin et al. Monte Carlo Simulation for the Game of Domino. Comp. y Sist. [online]. 2020, vol.24, n.4, pp.1369-1385.  Epub 11-Jun-2021. ISSN 2007-9737.  https://doi.org/10.13053/cys-24-4-3233.

This paper shows the results obtained through statistical simulation, or Monte Carlo method to decide which type of strategy is the most appropriate to carry out a popular chip game called the Domino. The Domino is a chip game with a couple of numbers ranging from zero (white), to six, in which the objective is to draw several seven chips on the table according to a set of rules. The Domino is a random game, so it cannot be always ensured that you have the same result, much less know what odds we have to win or lose a game. In this case, it depends on what type of strategy is used to carry out the game. In this paper, we will show some of the most used strategies to start the game, as well as to develop the game. The Monte Carlo simulation is used to determine the best of these strategies and thus have a statistical basis to determine the behavior of this game. Based on these statistical tests, we finalize this paper by showing that the strategy for the beginning of the game does not affect the behavior of the game and we show that the best strategy found is the so-called "Throw the most accompanied chip".

Palabras llave : Artificial intelligence; dominoes; game strategies; Matlab; Monte Carlo.

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